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NPC Generator

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Advanced [show]


Gell Stanley, Male Half-Orc [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a brothel owner, Gell was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is content.

Ideals: Logical. Flaws: Insane, Mundane. Bonds: Attractive, Mentor. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Gell Stanley, Male Half-Orc Monk 2
Medium (5'6") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +7 / 1d6+5, Ranged +3 / 1d6+1, Grapple +5

Possessions: 170 gp. Rock crystal (40 gp). Golden yellow topaz (300 gp). Smoky quartz (40 gp). 1 Masterwork studded leather.


Social Check DCs


Spring In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a brown vest and prefers black and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His black fur is knotted and matted. His eyes, though not visible through his cowl, are hazel.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a minor phobia of water and hates getting wet.

History: Spring lived on a farm with his father, near the main road leading to a nearby town. In his 15th year, his parents were killed by a dire rats raid, leaving Spring alone in the world. After a stint in an orphanage, he was adopted. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Marry his brother to traveling adventurers; and he wants revenge against dire rats

Flaws: Ugly, Secretive, Fearful. Bonds: Family, Enemies. Occupation: Brewer

Voice: Pronounces difficult words wrong

Attributes [hide]

Spring In the Wind, Male Tabaxi Rogue 10
Medium (5'10") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 42 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)17 (+3) 12 (+1)14 (+2)
Skills Deception +6, History +7
Senses Passive Perception 11
Languages Common, Druidic, Elven, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1500 gp.


Social Check DCs


Pushkrimp Deighton, Male Half-Orc [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a black small hat and black clothes, marred by teas. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born at the edge of vast plains. His family was turned out during the war. He and his family wandered north to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and he has comitted a past crime that haunts him to this day

Ideals: Impeccable. Flaws: Ugly, PTSD. Bonds: Criminal record, Nature, In love. Occupation: Jeweler

Voice: Speaks like tongue is numb

Attributes [hide]

Pushkrimp Deighton, Male Half-Orc Cleric 3
Medium (6'10") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 3200 sp. 1 Thunderstones. 3 Tanglefoot bags.


Social Check DCs


Nordak Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is dressed in a clean blue cloak covering his clean studded leather. His skin is also unnaturally pale. He has dyed his greying white hair a little too much giving a sharp white color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has always had a great fascination with Dwarven culture. He is able to fit into much smaller and tighter spaces than normal.

History: The child of western immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: Dwarven compassion; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Immigrant, Job. Occupation: Shipwright

Voice: Low and grunting

Attributes [hide]

Nordak Aranore, Male Dwarf Paladin 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)17 (+3) 10 (+0)14 (+2)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Sylvan, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 350 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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