Thomas Hybrid, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He dresses in collared shirts and wears a proper scarf over his head. Beneath his clothing is a huge mess of scar tissue. His hair is white and very short. His violet eyes dart from person to person.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised in a white middle class family as the only child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Mayor and was forced into it by his family.
Ideals: Justice, Optimist. Flaws: Mundane. Bonds: Slave, Family. Occupation: Mayor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 13)
Armor Class 11
Hit Points 58 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 20 (+5) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Terran, Celestial, Ignan, Dwarven
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 2000 gp. Zircon (50 gp). Alexandrite (1200 gp). Rock crystal (50 gp). Jet (130 gp). Tiger eye turquoise (11 gp). Tourmaline (130 gp). Hematite (11 gp). Smoky quartz (50 gp). Alexandrite (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Radomir Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 2'10" and wears a tight fitting green shirt and pants. His left hand appears badly burned and disfigured. His black hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in a small village he learned the ways of the warrior from his father. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Opinionated, Fighting, Gifted. Flaws: Secretive. Occupation: Servant
Voice: Spits words with contempt
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 13)
Armor Class 15
Hit Points 26 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 9 (-1) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Auran, Druidic
Attacks Melee +3 / 4d4-1, Ranged +8 / 4d4+4, Grapple +4
Possessions: 4000 gp. Iolite (50 gp). Azurite (6 gp). Sardonyx (50 gp). Star rose quartz (50 gp). Azurite (6 gp). Freshwater pearl (6 gp). Violet garnet (1600 gp). Lapis lazuli (6 gp). Black pearl (1600 gp).
Adrik Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: This man dresses in collared shirts and wears a proper scarf over his head, and sports empty pouches on his belt. His brown hair is smooth and relatively long. His ears are large.
Personality: He is fixated on the number 4. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was raised in a white middle class family as the only child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers; and he is content
Ideals: Fighting. Flaws: Ugly, Insane, Mundane. Bonds: Family. Occupation: Bookbinder
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 150 pp. Red garnet (90 gp). White pearl (90 gp). Chrysoprase (30 gp). 1 Darkwood Shield.
Elegant Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears professional attire. His black fur is heavily combed to the left. He tend to wears goggles to shield his eyes.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the north to a Carter, Elegant learned a great deal about his father's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He's also a talented Barber, but doesn't like to broadcast it.
Motivation: Marry his brother to traveling adventurers; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Bonds: Attractive, Job, Religious, Family. Occupation: Carter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 3 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!