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NPC Generator

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Advanced [show]


Fibblestib Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He wears a black shirt with thin white vertical stripes and black pants. His blonde hair is smooth and relatively long. His face is scarred and worn.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Wishes to resurrect an old love.

Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, In love, Rich. Occupation: Glassblower

Voice: French accent

Attributes [hide]

Fibblestib Maekkelferce, Male Gnome Druid 1
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)13 (+1) 10 (+0)9 (-1)
Skills Sleight of Hand +1, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 700 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Edge Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears a simple white robe with red stripes complete with hood. His red fur is drawn into a tight pony tail with a butterfly scrunchie. His amber unseeing eyes seem to look past you.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC.

Ideals: Passionate, Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Adventurer. Occupation: Sellsword

Voice: Deep voice with rolling R's

Attributes [hide]

Edge Timber, Male Tabaxi Druid 10
Medium (5'2") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 87 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 18 (+4)17 (+3) 12 (+1)14 (+2)
Skills Athletics +8, Performance +6
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Druidic
Attacks Melee +8 / 3d6+4, Ranged +8 / 3d6+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 700 gp. Blue quartz (15 gp). Sard (20 gp). Sardonyx (20 gp).


Social Check DCs


Kite In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. His cinnamon fur is knotted and matted. His yellow unseeing eyes seem to look past you.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Disease, Antagonistic. Bonds: Poor, Religious, Military. Occupation: Bounty Hunter

Voice: Old thin voice

Attributes [hide]

Kite In the Wind, Male Tabaxi Bard 4
Medium (6'1") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)18 (+4) 10 (+0)14 (+2)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Druidic, Sylvan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143200000

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Norman Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing the road beaten gear of a warrior. His hair is chestnut and curly. His brown eyes are slightly larger than normal.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in a small village he learned the ways of the warrior from his father. In his 18th year, his parents were killed by a goblins raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Layabout and was forced into it by his family; and to prove his worth to the world

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Enemies, Family. Occupation: Layabout

Voice: Hollow voice

Attributes [hide]

Norman Ofandrus, Male Half-Elf Monk 2
Medium (5'8") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 120 gp.


Social Check DCs

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