Uraim Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His golden hair is knotted and matted. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Uraim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Uraim. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Criminal record. Occupation: Barber
Voice: Aggressive tone
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Draconic, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1400 sp. 1 Hourglass.
Three Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a white armored body suit, with a simple tan line shooting up and back down, and carries glaives. His red fur has been sun bleached extensively. His ears are large.
Personality: He is calm most of the time but flees social interaction. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Three grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Beggar
Voice: Smooth and feminine
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Good (CR 8)
Armor Class 13
Hit Points 88 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: 600 gp. A silver and pearl hairclip (10 gp). Gold dragon comb with red garnet eye (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Solid gold idol (500 gp).
Nelkin Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: The dark-skinned man stands 2'11" and wears a weathered and beat up set of banded mail beneath an oversized tan coat. His chestnut hair is braided into rings. He has hazel eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He served in the navy to pay for his family's outstanding loans. Like his father and his brother before him, after school he went straight into learning to become a Soapmaker. He's also a talented Architect, but doesn't like to broadcast it.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Justice. Flaws: Ugly. Bonds: Military, Job. Occupation: Soapmaker
Voice: Dark and ominous
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 4)
Armor Class 14
Hit Points 35 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Half-Plate. 1 Darkwood Buckler.
Alvyn Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: This man is very fat, and wears a green shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. With a patchy auburn beard and wild auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A skeptical and narcissistic man, Alvyn's first love is himself. His second love is also himself. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born a particularly ugly child, much to the horror of his parents. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Alvyn never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Seeks redemption; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Criminal record, In love. Occupation: Bookbinder
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 7)
Armor Class 13
Hit Points 34 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 800 gp.
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Their contribution stands as a beacon of hope for all adventurers!
