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NPC Generator

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Advanced [show]


Orryn Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is dressed in a clean black cloak covering his clean studded leather. He has black hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to make people angry or surprised. He is a ruthless business man, a trait he acquired from his mother.

History: He was raised by priests from a young age. Through the years after Orryn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Orryn's mother didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Ploughman

Voice: Uses lots of figures of speech

Attributes [hide]

Orryn Tarkelby, Male Gnome Wizard 7
Small (3'8") Gnome, Neutral Good (CR 7)
Armor Class 11
Hit Points 35 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)13 (+1) 16 (+3)8 (-1)
Skills Athletics +4, Performance +2
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 1100 gp. Eye agate (11 gp). Deep blue spinel (400 gp). Golden yellow topaz (400 gp).


Social Check DCs


Wymar Atterton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears dull violet sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. He keeps his brown hair in a pixie cut. His eyes are gray and beady.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in a small desert village. A gifted student he started as a Fisher, but he got bored and became a Tanner. He has set out to sabotage the competition.

Motivation: Regain custody of his son; and find a way to reverse the transformation of his brother

Ideals: Philantrophist. Flaws: Ugly. Bonds: Nature, Job, Family. Occupation: Tanner

Voice: Strong lisp

Attributes [hide]

Wymar Atterton, Male Human Cleric 11
Medium (5'7") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 79 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)11 (+0) 9 (-1)14 (+2)
Skills Medicine +3, Religion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2800 gp. Rock crystal (80 gp). Pink pearl (70 gp). Malachite (13 gp). Aquamarine (1100 gp). Aquamarine (1100 gp). Smoky quartz (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hobart Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. His skin is fair and his fingers are delicate and long. With a patchy auburn beard and wild auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is business-like. He takes instructions and follows them to the letter. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Hobart studied abroad. He was an athlete and attended two major summer competitions. He never won. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Ideals: Professionalism, Gifted, Athletic. Bonds: Adventurer. Occupation: Tailor

Voice: Can't modulate volume

Attributes [hide]

Hobart Smoothhands, Male Halfling Aristocrat 4
Small (3'4") Halfling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)17 (+3) 16 (+3)14 (+2)
Skills Athletics +4, Religion +5
Senses Passive Perception 13
Languages Common, Halfling, Giant, Druidic, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5

Possessions: 19000 sp.


Social Check DCs


Radomir Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 2'11". He wears a black tunic with brown highlights, and long blue pants that bunch up around his shoes, and his gloved hand is found clutching a pickaxe. He keeps his long auburn hair kept up in a rat tail. His eyes are green and catlike.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a ruthless business man, a trait he acquired from his mother.

History: He was born in a small desert village. After coming to the age of reason, Radomir took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miner. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is currently in port desperately looking for someone to get him out; and wants his loneliness to end

Ideals: Entrepeneur, Gifted. Bonds: Nature, Has a crush, Slave. Occupation: Priest

Voice: Sounds elderly

Attributes [hide]

Radomir Appleblossom, Male Halfling Rogue 2
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 12 (+1)18 (+4)
Skills Deception +6, History +3
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 350 gp.


Social Check DCs

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