Leaf Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tight fitting clothing which further accentuates his frame. His white fur has been sun bleached extensively. His eyes are copper and catlike.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs
Ideals: Athletic, Passionate. Bonds: Attractive, Religious, Nature, Poor. Occupation: Banker
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 50 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
Possessions: 4000 gp.
Frug Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a grey collared shirt and white pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He has moderate length brown hair. His fair skin shows little sign of his aristocratic breeding.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He always tries to repair and not replace. It was this mentality that drove him into the Ruler business.
History: His father raised him in a mountain cabin. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother; and to reunite with his absent mother
Ideals: Persistence. Flaws: Emotional. Bonds: Attractive, Nature, Family. Occupation: Ruler
Voice: Strong lisp
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1600 sp. 1 Masterwork Common Melee.
Patrick England, Male Human [Permalink]
Personal [hide]
Description: This southern man wears light armors faded through time and improper care. His clothes are grease stained in places. His brown hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: Overbrimming with self-confidence, Patrick isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He misses his home and complains about the freezing weather, even in summer.
History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He left for the south, certain he would find work there.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Knight
Voice: Boston accent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 11)
Armor Class 9
Hit Points 76 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 14 (+2) | 18 (+4) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Aquan, Draconic, Terran, Undercommon
Attacks Melee +8 / 3d8+4, Ranged +3 / 3d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 800 gp. Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (1800 gp). Silver comb with moonstones (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gunter Hackney, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of quarterstaffs, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He sports a long red beard, and similarly colored long hair. He has a dull look in his violet eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. As long as the job gets done he does not care how it got done.
History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Gunter's homeland. Gunter decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Persistence, Professionalism. Bonds: Immigrant. Occupation: Tanner
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Masterwork Common Melee.
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