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NPC Generator

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Advanced [show]


Hupe Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is silver, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to loving parents in a slum to the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Slave Trader job and began his own company from there.

Motivation: Wishes to resurrect an old love.

Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Slave, Poor. Occupation: Slave Trader

Voice: Mousy voice

Attributes [hide]

Hupe Tealeaf, Male Halfling Monk 7
Small (3'3") Halfling, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 38 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)18 (+4) 16 (+3)16 (+3)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Halfling, Terran, Giant, Sylvan, Druidic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Manfred Larson, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He dresses well, typically a more casual-formal manner. He has a silver handlebar mustache and slicked back silver hair. His green unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the north, but his parents moved at a very young age to the east. Manfred was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Barkeep. He became a Barkeep soon after.

Motivation: A deep hatred of illithids; and many illithids want him driven away

Flaws: Disease. Bonds: Attractive, Enemies, Job, Immigrant. Occupation: Barkeep

Voice: Australian accent

Attributes [hide]

Manfred Larson, Male Half-Elf Fighter 5
Medium (4'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)15 (+2) 14 (+2)9 (-1)
Skills Athletics +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Aquan, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5

Possessions: 800 gp. Brown-green garnet (100 gp). Tourmaline (100 gp).


Social Check DCs


Nirgel Rumor, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a long, green cloak. His black hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nirgel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Bonds: Religious, Poor. Occupation: Farmer

Voice: Smoker's lung

Attributes [hide]

Nirgel Rumor, Male Tiefling Wizard 7
Medium (5'0") Tiefling, Lawful Evil (CR 7)
Armor Class 13
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)14 (+2) 9 (-1)15 (+2)
Skills Investigation +5, Medicine +2
Senses Passive Perception 9
Languages Common, Orc, Gnome
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 900 gp. Golden yellow topaz (800 gp). Deep blue spinel (800 gp). Golden yellow topaz (800 gp).


Social Check DCs


Modean Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft white waves gently in the breeze. He is portly but not overly obese. He wears his chestnut hair down. His eyes are white and catlike.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He enjoys reading and quiet.

History: Born in a small village he learned the ways of the warrior from his father. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Logical, Fighting. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Jeweler

Voice: Spits words with contempt

Attributes [hide]

Modean Benevolence, Male Tiefling Druid 3
Medium (5'5") Tiefling, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 16 (+3)12 (+1) 13 (+1)16 (+3)
Skills Athletics +5, Investigation +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp.


Social Check DCs

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