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Delg Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair is braided into rings. His eyes are gray.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is obsessed with his god.

History: Born in the north his family was never financially stable. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Delg took refuge in the old dungeon and found the beat up shield and armor he uses now. He has since lost track of the people in his past.

Motivation: A deep hatred of dire rats.

Bonds: Poor, Enemies, Religious, Nature, Family. Occupation: Dyer

Voice: Draws out vowels

Attributes [hide]

Delg Ironfist, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 20 (+5)14 (+2) 14 (+2)15 (+2)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 10000 cp. Banded agate (5 gp). Jet (150 gp). 1 Half-Plate.


Social Check DCs


Cask Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. His fur is short and white. His eyes are blue and he is always smoking a pipe.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He would rather hide behind his crafts than deal with other people.

History: The child of a Roofer, who enjoyed hunting, Cask was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Cask took refuge in the large cave and found the beat up nunchaku and armor he uses now. He has never given up on his dancing dream.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Attractive, Nature. Occupation: Sculptor

Voice: Spits and sputters

Attributes [hide]

Cask Running, Male Tabaxi Expert 7
Medium (6'4") Tabaxi, Chaotic Good (CR 7)
Armor Class 10
Hit Points 13 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)11 (+0) 12 (+1)9 (-1)
Skills Arcana +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 700 gp. A miniature golden chest with tiny emeralds lining the top (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eberk Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a blue broad hat and blue clothes. With bright black hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the south. He found a children's book about a Dwarf Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Depressed. Bonds: Poor, In love, Immigrant, Adventurer. Occupation: Priest

Voice: Booming voice

Attributes [hide]

Eberk Bigtoe, Male Dwarf Druid 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 13 (+1)8 (-1)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 170 gp. Banded agate (8 gp). Amethyst (90 gp). Red-brown spinel (90 gp).


Social Check DCs


Medrash Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. He carries with him a set of spears, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His green crest is matted, messy, and big. His red unseeing eyes seem to look past you.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born blind and as such lacked many opportunities for work. He was taken from his home at a very young age. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Medrash fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Ugly, Disease, Greedy. Bonds: Slave. Occupation: Weaver

Voice: Prounounces S like Z

Attributes [hide]

Medrash Hashphronyxadyn, Male Dragonborn Sorcerer 9
Medium (6'7") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 63 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)12 (+1) 15 (+2)15 (+2)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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