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NPC Generator

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Advanced [show]


Mozû Sutton, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, tan cloak. His silver hair is braided into rings. He wears an eyepatch.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miner arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Rich, Job. Occupation: Miner

Voice: Boston accent

Attributes [hide]

Mozû Sutton, Male Half-Orc Paladin 4
Medium (5'10") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 9 (-1)12 (+1)
Skills Arcana +3, Perception +1
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Large well-done wool tapestry (600 gp). Gold dragon comb with red garnet eye (500 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Gargax Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. His green crest has been sun bleached extensively. His red eyes peer out from beneath his wide-brimmed brown hat.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is afraid of women and trembles around them

History: Gargax lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and further expansion of business

Flaws: Shy. Bonds: Family, Criminal record, Job. Occupation: Crown-heir

Voice: Slow speaker

Attributes [hide]

Gargax Skaarzborroosh, Male Dragonborn Aristocrat 9
Medium (6'6") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 55 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)15 (+2) 17 (+3)18 (+4)
Skills Investigation +5, Survival +6
Senses Passive Perception 13
Languages Common, Draconic, Druidic
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 1500 gp.


Social Check DCs


Eberdeb Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses like a well dressed Tanner does. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Eberdeb was born with his father's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His religion dominates his actions.

Ideals: Gifted. Flaws: Sensitive. Bonds: Job, Attractive, Religious. Occupation: Tanner

Voice: Uses sign language

Attributes [hide]

Eberdeb Fabblestabble, Male Gnome Warlock 3
Small (3'7") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)14 (+2) 18 (+4)12 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 14
Languages Common, Gnome, Auran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 100 gp. 3 Smokesticks. 3 Thunderstones.


Social Check DCs


Kyle Tatum, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears rags and sports a simple walking cane. With bright brown hair and a scraggly beard. His eyes, though not visible through his cowl, are green.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was a Beggar, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He was granted psionic powers by his dying sister.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family.

Ideals: Gifted, Fighting. Flaws: PTSD. Bonds: Poor, Attractive, Family. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Kyle Tatum, Male Human Expert 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 14 (+2)8 (-1)
Skills Intimidation +2, Investigation +5
Senses Passive Perception 12
Languages Common, Draconic, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs

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