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NPC Generator

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Advanced [show]


Sun In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in an above average manner. His black fur is kept up in a ponytail inside a wide-brimmed hat. His eyes are likewise green.

Personality: He will rave to anyone who will listen. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a brothel owner, Sun was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was granted divine powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker, Gifted. Flaws: Insane. Bonds: Attractive, Mentor. Occupation: Spice Merchant

Voice: Shortens vowels

Attributes [hide]

Sun In the Wind, Male Tabaxi Barbarian 7
Medium (5'1") Tabaxi, Lawful Evil (CR 7)
Armor Class 13
Hit Points 38 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)10 (+0) 15 (+2)13 (+1)
Skills Athletics +4, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +5

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elegant Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who usually wears his black robe and has his club always slung over his shoulder. His fur is short and black. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy and tries to find solutions quickly.

History: The child of a Junk Dealer, who enjoyed hunting, Elegant was taken on many hunting expeditions. A gifted student he started as a Junk Dealer, but he got bored and became a Interpreter. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and he's looking for his big break

Flaws: Antagonistic, Lazy. Bonds: Nature, Job, Adventurer. Occupation: Interpreter

Voice: Whispers

Attributes [hide]

Elegant Candle, Male Tabaxi Adept 9
Medium (5'3") Tabaxi, Lawful Good (CR 9)
Armor Class 13
Hit Points 36 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)13 (+1) 12 (+1)17 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 13000 sp.


Social Check DCs


Wobbles Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a brown shirt with thin violet vertical stripes and green pants. He has auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aggressive, abrasive, and angry, Wobbles embodies much of what other species detest in the Gnomes. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was raised in a white middle class family as the only child. Through the years after Wobbles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Wobbles's mother didn't care for him much, and the feeling was mutual. Being a Tanner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Athletic. Flaws: Antagonistic, Insane, Mundane. Bonds: Criminal record. Occupation: Tanner

Voice: Gruff and masculine

Attributes [hide]

Wobbles Cobblelob, Male Gnome Paladin 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 19 (+4)17 (+3) 10 (+0)10 (+0)
Skills Medicine +2, Nature +5
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Goblin, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Osco Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His white hair is kept up in a ponytail inside a wide-brimmed hat. His violet unseeing eyes seem to look past you.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He comes from a rich northern family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Tailor.

Motivation: Meet up once more with his childhood friend.

Flaws: Disease. Bonds: Nature, Adventurer, Rich, Job. Occupation: Tailor

Voice: Speaks in third person

Attributes [hide]

Osco Warmwater, Male Halfling Commoner 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 36 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)9 (-1) 11 (+0)15 (+2)
Skills Investigation +2, Stealth +5
Senses Passive Perception 10
Languages Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 110 pp. Violet garnet (1400 gp).


Social Check DCs

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