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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


William Conway, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears black leather gloves, a black jacket, and tight pants. He has a very tight haircut. His eyes, though not visible through his cowl, are gray.

Personality: William is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was granted martial powers by his dying brother.

Motivation: Nothing but the best is good enough for him; and to prove his worth to the world

Ideals: Athletic, Extrovert, Gifted, Impeccable. Flaws: Impulsive. Occupation: Guard

Voice: Complex vocabulary, royal

Attributes [hide]

William Conway, Male Half-Elf Adept 4
Medium (5'1") Half-Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)10 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Norkruuth Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears skinny pants and wears a grey and tan robe with the hood down. His copper crest is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. He would rather hide behind his crafts than deal with other people.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his sister before him, after school he went straight into learning to become a Engraver. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Attractive, Job. Occupation: Engraver

Voice: Low and grunting

Attributes [hide]

Norkruuth Ebynichtomonis, Male Dragonborn Ranger 1
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)8 (-1) 11 (+0)11 (+0)
Skills Acrobatics +5, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Sapply Munggen, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His blonde hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also is a firm believer in the manly ideal.

History: Gifted from a young age, Sapply studied abroad. After coming to the age of reason, Sapply took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: To prove his worth to the world.

Ideals: Joker, Gifted. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Mortician

Voice: Dutch accent

Attributes [hide]

Sapply Munggen, Male Gnome Wizard 3
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)12 (+1) 15 (+2)9 (-1)
Skills Deception +1, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 2300 sp.


Social Check DCs


Jade Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. He has no fur. His eyes are likewise green.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Religious. Occupation: Server

Voice: Slow speaker

Attributes [hide]

Jade Timber, Male Tabaxi Paladin 7
Medium (5'3") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 46 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 400 gp.


Social Check DCs

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