Peter Erenaeth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He wears a colorful flower in his red hair. His violet eyes dart from person to person.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is afraid of women and trembles around them
History: The child of a Crown-heir, who enjoyed hunting, Peter was taken on many hunting expeditions. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has never given up on his music dream.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Nature, Criminal record. Occupation: Mercenary
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 50 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Infernal
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
Possessions: 6000 gp. Old masterpiece painting (1600 gp). Solid gold idol (400 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Golden circlet with four aquamarines (3000 gp). 1 Medium magic item.
Qemuel Horror, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'7" western man, he wears tan painted combat armor at almost all times. His red hair is heavily combed to the left. His eyes, though not visible through his cowl, are red.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Qemuel was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. Through the years after Qemuel was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Qemuel's mother didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Disease, Antagonistic. Bonds: Adventurer, Poor. Occupation: Junk Dealer
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Tiefling, True Neutral (CR 4)
Armor Class 11
Hit Points 11 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 28000 sp.
Varis Floshem, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is generally well dressed albeit a few years behind the times. He wears a colorful flower in his brown hair. His blue eyes lackadaisically let the world flow into them.
Personality: He dislikes all the random violence that takes place in the south. He is a ruthless business man, a trait he acquired from his mother.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.
Motivation: Retire the richest man in the south.
Ideals: Pacifist, Entrepeneur, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Sailor
Voice: American accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 500 gp. Red-brown spinel (100 gp).
Mantus Disdain, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a shirt that is too small, which lets his gut show, with a ratty white coat over it, and sports empty pouches on his belt. He has styled his dark red hair well, parting it to the right. He has a dull look in his black eyes.
Personality: He speaks before he thinks and is too direct. He also hits on women, regardless of circumstances.
History: He was born several months after his mother was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Healer job and began his own company from there.
Motivation: To be a Navigator again; and he'd like to take his coworkers down a peg
Flaws: Ugly, Impulsive. Bonds: Has a crush, Military, Job. Occupation: Healer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 82 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 18 (+4) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Undercommon, Dwarven, Giant
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp.
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