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NPC Generator

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Advanced [show]


Oppleby Beren, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, wearing tan shirts, loose pants, and blazers most of the time. He keeps his silver hair in a flapper bob. His eyes are a pleasant hazel.

Personality: Cocky and sure of himself, he believes he is the best Animal Trainer born in the past three hundred years. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He served in the navy to pay for his family's outstanding loans. When Oppleby reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Bonds: Attractive, Job, Enemies, Military. Occupation: Animal Trainer

Voice: Voice breaks

Attributes [hide]

Oppleby Beren, Male Gnome Monk 3
Small (3'4") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)17 (+3) 17 (+3)18 (+4)
Skills Nature +5, Performance +6
Senses Passive Perception 13
Languages Common, Gnome, Orc, Draconic, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Eberdeb Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears baggy grey pantaloons and a blue scarf. He has a hunchback. He has a golden handlebar mustache and slicked back golden hair. His hazel eyes lackadaisically let the world flow into them.

Personality: Eberdeb is depressed about a lot of things. He tends to be a nihilist. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: The child of a Hunter, who enjoyed hunting, Eberdeb was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Depressed, Antagonistic. Bonds: Nature, Adventurer. Occupation: Shepherd

Voice: Sleepy voice

Attributes [hide]

Eberdeb Nucklestamp, Male Gnome Commoner 1
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 14
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 19 (+4)14 (+2) 18 (+4)9 (-1)
Skills Insight +6, Persuasion +1
Senses Passive Perception 14
Languages Common, Gnome, Orc, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 90 gp. Brass mug with jade inlays (200 gp).


Social Check DCs


Soveliss Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame. He has a penchant for wearing a ring with an oversized emerald on his left hand. His golden hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is calm most of the time but flees social interaction. He can't help but pocket interesting objects he comes across

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Soveliss grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Soveliss. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Rich, Criminal record, Immigrant. Occupation: Sailor

Voice: Spits and sputters

Attributes [hide]

Soveliss Iranapha, Male Elf Aristocrat 3
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)15 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Hamil Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He wears red painted combat armor at almost all times. His broad hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He is witty, but his monotone delivery comes off as unnerving His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Hamil liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has never given up on his poetry dream.

Motivation: His relatives are trying to arrange a marriage; and wants to work out more often

Ideals: Joker, Optimist, Artistic. Flaws: Ugly. Occupation: Cartwright

Voice: Posh accent

Attributes [hide]

Hamil Elderberry, Male Halfling Commoner 6
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 22 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)11 (+0) 12 (+1)12 (+1)
Skills Medicine +4, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 20000 cp. Chrysoprase (20 gp). Obsidian (14 gp). Black pearl (700 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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