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NPC Generator

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Advanced [show]


Miles Elton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses like a well dressed Farmer does. His brown hair is still thick. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with his god.

History: His mother raised him in a mountain cabin. Miles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is compelled to act according to his religious beliefs

Ideals: Professionalism. Bonds: Job, Religious, Nature, Enemies. Occupation: Farmer

Voice: Irish accent

Attributes [hide]

Miles Elton, Male Human Cleric 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)9 (-1) 12 (+1)10 (+0)
Skills Insight +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Fargas TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear darkened spectacles and heavy clothing, no matter the weather and is in decent physical shape. He has a small bristly mustache and wavy silver hair. He wears an eyepatch.

Personality: Fargas wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since lost track of the people in his past.

Motivation: He is not mentally stable, and does not behave rationally; and wants to raise his children well

Ideals: Disciplined, Logical. Flaws: Ugly, Insane. Bonds: Family. Occupation: Layabout

Voice: Spanish accent

Attributes [hide]

Fargas TellPenny, Male Halfling Aristocrat 6
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 20 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)10 (+0) 12 (+1)16 (+3)
Skills Religion +3, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Travok Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he has a large red mantle and cape that has been intricately interwoven into his green robe. He sports a long brown beard, and similarly colored long hair. His eyes, though not visible through his cowl, are green.

Personality: His tongue was cut out and he uses sign language. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the south, but his parents moved at a very young age to the east. Travok liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and retire the richest man in the south

Flaws: Disease, Impulsive. Bonds: Immigrant, Nature. Occupation: Bookbinder

Voice: Deep voice with rolling R's

Attributes [hide]

Travok Rumnaheim, Male Dwarf Commoner 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)14 (+2) 11 (+0)9 (-1)
Skills Intimidation +1, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 110 gp.


Social Check DCs


Edge Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His lavender fur is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a small toy that he constantly fidgets with.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and to end his boredom

Flaws: Ugly, Mundane, Addict. Bonds: Poor, Religious. Occupation: Fortune-teller

Voice: Stutters

Attributes [hide]

Edge Wing, Male Tabaxi Bard 9
Medium (6'6") Tabaxi, Neutral Evil (CR 9)
Armor Class 13
Hit Points 64 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)17 (+3) 12 (+1)14 (+2)
Skills Acrobatics +6, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Goblin
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143332000

Possessions: Violet garnet (1600 gp). Chrysoprase (50 gp). Tiger eye turquoise (12 gp). Jade (120 gp). Coral (120 gp). Black pearl (1600 gp). Violet garnet (1600 gp). Hematite (12 gp). 1 Minor magic item.


Social Check DCs

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