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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Balimaar Graeme, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and has the majority of his body covered in plate. He has done his best to style his black hair to look like a famous performer. He wears large thick round spectacles.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is an amazing painter.

History: Born to a pair of adventurers, Balimaar grew up listening to his mother's many stories. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He was granted martial powers by his dying sister.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Sensitive. Bonds: Adventurer, Immigrant. Occupation: Bounty Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Balimaar Graeme, Male Human Barbarian 2
Medium (5'9") Human, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Insight +4, Stealth +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 30 pp.


Social Check DCs


Eberk Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: This man is wearing a long, brown, dusty cloak, and sports empty pouches on his belt. His chestnut hair is cut jaggedly and amateurishly. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Eberk never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: In love, Religious, Enemies. Occupation: Server

Voice: Puts emphasis on the wrong words

Attributes [hide]

Eberk Silverstone, Male Dwarf Rogue 1
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 19 (+4)14 (+2) 13 (+1)16 (+3)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Draconic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3

Possessions: 500 sp. 1 Darkwood Shield.


Social Check DCs


Eberdeb Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses like a well dressed Tanner does. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Eberdeb was born with his father's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His religion dominates his actions.

Ideals: Gifted. Flaws: Sensitive. Bonds: Job, Attractive, Religious. Occupation: Tanner

Voice: Uses sign language

Attributes [hide]

Eberdeb Fabblestabble, Male Gnome Warlock 3
Small (3'7") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)14 (+2) 18 (+4)12 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 14
Languages Common, Gnome, Auran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 100 gp. 3 Smokesticks. 3 Thunderstones.


Social Check DCs


Kyle Tatum, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears rags and sports a simple walking cane. With bright brown hair and a scraggly beard. His eyes, though not visible through his cowl, are green.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was a Beggar, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He was granted psionic powers by his dying sister.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family.

Ideals: Gifted, Fighting. Flaws: PTSD. Bonds: Poor, Attractive, Family. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Kyle Tatum, Male Human Expert 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 14 (+2)8 (-1)
Skills Intimidation +2, Investigation +5
Senses Passive Perception 12
Languages Common, Draconic, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs

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