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NPC Generator

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Advanced [show]


Nalral Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He prefers to wear flannel. He has styled his white hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with a lost civilization.

History: He was born into a rich family. He dropped out of school before completing his studies. He is searching for what he claims is his rightful reward.

Motivation: He has a rivalry with the Church that dominates his actions; and he has passion for adventuring and risk

Ideals: Persistence, Logical. Bonds: Adventurer, Rich, Religious. Occupation: Detective

Voice: Old thin voice

Attributes [hide]

Nalral Deepdelver, Male Dwarf Barbarian 6
Medium (4'1") Dwarf, Neutral Good (CR 6)
Armor Class 12
Hit Points 51 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)17 (+3) 17 (+3)10 (+0)
Skills Animal Handling +6, Intimidation +3
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Sylvan, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Cask On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red fur. He wears a faded coat and loose pants complete with wide-brimmed hat. He has a hunchback. His fur is red and curly. He has a dull look in his copper eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is lazy and tries to find solutions quickly.

History: He is a Yochlol in disguise. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Cask took refuge in the large cave and found the beat up shield and armor he uses now. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Flaws: Ugly, Terse, Lazy. Bonds: Adventurer, Nature. Occupation: Sculptor

Voice: Indian accent

Attributes [hide]

Cask On the Mountaintop, Male Tabaxi Commoner 10
Medium (5'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 48 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)14 (+2) 17 (+3)18 (+4)
Skills Persuasion +8, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Aquan, Celestial
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 8000 sp.


Social Check DCs


Imsh Nash, Male Half-Orc [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear brown clothing when he does not wear armor. His wide-brimmed hat is riddled with cuts and holes. His ears are large.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: The child of eastern immigrants he idolized his mother. Imsh was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Roofer. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and revenge

Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Immigrant, Criminal record, Enemies. Occupation: Roofer

Voice: Speaks with back of mouth

Attributes [hide]

Imsh Nash, Male Half-Orc Monk 7
Medium (6'0") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)8 (-1) 13 (+1)7 (-2)
Skills Acrobatics +5, Intimidation +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +1

Possessions: Golden yellow topaz (200 gp). Red garnet (70 gp).


Social Check DCs


Tethren Idea, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He carries a battered nunchaku and tarnished hammer as well. His dark red hair is matted, messy, and big. He has gold eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Gifted from a young age, Tethren studied abroad. He found a children's book about a Tiefling Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.

Motivation: To reunite with his old friends; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Fighting, Gifted. Flaws: Ugly, Cynical. Bonds: Adventurer. Occupation: Masseuse

Voice: Farmer accent

Attributes [hide]

Tethren Idea, Male Tiefling Commoner 8
Medium (6'1") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 52 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 19 (+4)14 (+2) 10 (+0)13 (+1)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 10
Languages Common, Abyssal, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 800 gp. Iolite (80 gp). Moss agate (12 gp). Moonstone (80 gp). Azurite (12 gp).


Social Check DCs

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