Theren Wing, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He carries a battered nunchaku and tarnished shortspear as well. He has styled his auburn hair well, parting it to the left. He wears large thick round spectacles.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is able to make almost anything out of random pieces of junk.
History: Theren was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up work as a Mayor and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To be a Painter again; and sabotage a competitor
Ideals: Fighting, Persistence, Gifted. Flaws: PTSD. Bonds: Job. Occupation: Mayor
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2300 sp. Amethyst (110 gp).
Dynamic Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has wavy orange fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Sold as a small child to a slaver, Dynamic was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He wants to meet his childhood hero; and marry his sister to traveling adventurers
Ideals: Disciplined. Flaws: Insane. Bonds: Adventurer, Mentor, Family. Occupation: Cartwright
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 11 (+0) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: Tourmaline (120 gp).
Gilbert Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a hunchback. He has no hair. His green eyes dart from person to person.
Personality: He is extraordinarily eccentric. He is obsessed with a lost civilization.
History: Gilbert was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. A gifted student he started as a Barkeep, but he got bored and became a Sellsword. He is untrained/undisciplined, which makes him dangerous.
Motivation: To pay off his debts; and he is unsatisfied with his job
Flaws: Ugly, Insane. Bonds: Adventurer, Poor, Job, Debt. Occupation: Sellsword
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 18 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ombul Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses in collared shirts and wears a proper scarf over his head. His auburn hair is thinning but still full. His gray eyes dart from person to person to random spaces in the air.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Ombul is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born in the west, but his parents moved at a very young age to the north. His martial abilities were realized during a raid on his village. Due to his spouse's obsession with being a Glassblower they were divorced and he won custody of their son. He worked as a Roofer, and he later adopted a second son.
Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son
Ideals: Optimist, Gifted. Bonds: Poor, Family, Immigrant. Occupation: Roofer
Voice: Middle-eastern accent
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 13)
Armor Class 13
Hit Points 91 (13d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Draconic, Terran
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +7
Possessions: 3000 gp. Chalcedony (50 gp). Violet garnet (900 gp). Golden yellow topaz (900 gp). Tourmaline (150 gp). Golden pearl (150 gp). Jade (150 gp). Fiery yellow corundum (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

