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NPC Generator

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Advanced [show]


Two Llamas On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears an entirely red suit with black socks and a vest with buckled shoes. He has no fur. His face is covered beneath a completely black helmet.

Personality: Abrasive and pushy, he has a hard time making friends. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Two Llamas took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Antagonistic. Occupation: Sculptor

Voice: Speaks in third person

Attributes [hide]

Two Llamas On the Water, Male Tabaxi Barbarian 6
Medium (5'11") Tabaxi, Chaotic Good (CR 6)
Armor Class 15
Hit Points 46 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Insight +4, Nature +5
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5

Possessions: 800 gp. Moss agate (12 gp). Zircon (80 gp). 1 Breastplate.


Social Check DCs


Joser Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He keeps his auburn hair in a flapper bob. He has hazel eyes and a tan hat with a white feather.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to open a new tavern; and retire the richest man in the north

Ideals: Impeccable, Entrepeneur. Flaws: Insane. Bonds: Attractive, Job. Occupation: Blacksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Joser Warmwater, Male Halfling Warlock 4
Small (3'3") Halfling, Chaotic Good (CR 4)
Armor Class 14
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)11 (+0) 17 (+3)12 (+1)
Skills Medicine +5, Performance +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 600 gp.


Social Check DCs


Solomon Snape, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is fair and his fingers are delicate and long. His silver hair, when down, is lengthy. He wears large thick round spectacles.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: When he was but 5 years old his parents immigrated from the west. A few years later when the south was not economically sound they moved to his current location. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Immigrant, Religious. Occupation: Actor

Voice: Slurs words

Attributes [hide]

Solomon Snape, Male Human Adept 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)11 (+0) 12 (+1)13 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp. Obsidian (8 gp). Moss agate (8 gp). Eye agate (8 gp).


Social Check DCs


Xappan Madness, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears just a white suit. He has white hair. His eyes are likewise black. His teeth are yellowed and unaligned.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invites people to come help in his community garden.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it.

Ideals: Joker, Philantrophist, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Laborer

Voice: Middle-eastern accent

Attributes [hide]

Xappan Madness, Male Tiefling Bard 5
Medium (6'4") Tiefling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)20 (+5) 12 (+1)17 (+3)
Skills Persuasion +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Infernal, Druidic, Abyssal, Celestial, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day163310000

Possessions: 100 gp. Chrysoberyl (60 gp). Peridot (80 gp). Bloodstone (80 gp). 1 Minor magic item.


Social Check DCs

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