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NPC Generator

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Advanced [show]


Great Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His clothes are grease stained in places. His white fur is unkempt and raggedy. His blue eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Great was born in the west. At a young age he loved to build and create. Great was born on a far western desert where he grew up under the tutelage of his mother, an expert Fisher. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Meet up once more with his childhood friend; and he is wracked by social anxiety

Ideals: Persistence, Opinionated. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Fisher

Voice: Forgets to breathe while speaking

Attributes [hide]

Great Blossom, Male Tabaxi Cleric 1
Medium (5'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)17 (+3) 11 (+0)17 (+3)
Skills Athletics +4, Performance +5
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 20 pp.


Social Check DCs


Baradad Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and he perpetually has his scimitar ready. He wears his gold crest down. His half smiles and red eyes are beguiling and draw you in.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is skeptical of what others tell him and is slow to trust.

History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Job, Rich. Occupation: Seamstress

Voice: Speaks with back of mouth

Attributes [hide]

Baradad Sumnarghthrysh, Male Dragonborn Ranger 9
Medium (6'3") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 55 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)14 (+2) 17 (+3)14 (+2)
Skills Performance +5, Survival +6
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: Gold dragon comb with red garnet eye (1200 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). Old masterpiece painting (900 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears skinny pants and wears a brown and white robe with the hood down. He has a small bristly mustache and wavy black hair. This brown eyed northerner is not easily forgotten.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and further expansion of business

Ideals: Athletic. Flaws: Disease, Insomniac. Bonds: Job, Family. Occupation: Locksmith

Voice: Timid voice

Attributes [hide]

Wymar Hornsby, Male Human Commoner 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)15 (+2) 18 (+4)15 (+2)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 14
Languages Common, Abyssal, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp. White pearl (70 gp). 1 Banded mail.


Social Check DCs


Fargrim Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He prefers to wear tan pants and tee shirts. He wears his hair in dreadlocks. He is baby faced.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is able to make almost anything out of random pieces of junk.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to raise his children well; and to reunite with his old friends

Ideals: Justice, Gifted. Flaws: Addict. Bonds: Family, Adventurer. Occupation: Tailor

Voice: Sighs a lot, exhausted

Attributes [hide]

Fargrim Loderr, Male Dwarf Paladin 4
Medium (4'5") Dwarf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 15 (+2)14 (+2)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 80 pp. 1 Smokesticks. 8 Acid flasks. 2 Tanglefoot bags.


Social Check DCs

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