Anverth Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears many layers of old clothing at all times. His whole body is exceptionally muscular. His black hair is smooth and relatively long. His amber eyes have a joyful gleam in them most of the time.
Personality: He acts crazy and hedonistic. Energy wise he seems alert and responsive.
History: Born to a pair of adventurers, Anverth grew up listening to his father's many stories. Anverth abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He left for the east, certain he would find work there.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Professionalism. Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant, Adventurer. Occupation: Mayor
Voice: High pitched and raspy
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 250 gp. 1 Everburning torch.
Nadarr Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man tends to wear a tan poncho over his likewise colored trousers and shirt. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His crest is brass, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Sold as a small child to a necromancer, Nadarr was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Retire the richest man in the south; and he uses money and sex appeal to get what he needs
Ideals: Entrepeneur. Flaws: Disease. Bonds: Rich, Attractive, Mentor. Occupation: Scribe
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Draconic, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 3 Holy water.
Stannor Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His white hair is drawn into a tight pony tail with a card scrunchie. His violet eyes lackadaisically let the world flow into them.
Personality: He is fixated on the number 78. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in a small village he learned the ways of the warrior from his father. He helped his father out around the business and became quite the natural. He's also a talented Adventurer, but doesn't like to broadcast it.
Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane, Fearful. Bonds: Job, Military. Occupation: Doctor
Voice: Pronounces O like U
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 15)
Armor Class 13
Hit Points 111 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 5000 gp. Deep blue spinel (1300 gp). Jasper (50 gp). Sard (50 gp). Onyx (50 gp). Deep blue spinel (1300 gp). Violet garnet (1300 gp). Violet garnet (1300 gp). Obsidian (6 gp). Black star sapphire (900 gp). Golden pearl (40 gp). Red-brown spinel (40 gp). Azurite (6 gp). Alexandrite (1300 gp). Deep blue spinel (1300 gp). Banded agate (6 gp). Amethyst (40 gp).
Abad Torment, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His silver hair is long and unkept. He has several tiny opal earrings on each ear.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He comes from a rich northern family. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and he is greedy
Ideals: Opinionated. Flaws: Ugly, Impulsive. Bonds: Adventurer, Rich. Occupation: Sailor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 75 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 18 (+4) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Giant, Ignan
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 900 gp. Malachite (4 gp). Coral (100 gp). Eye agate (4 gp). Citrine (70 gp). Sard (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
