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NPC Generator

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Advanced [show]


Dain Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a lot of dark rich colors, with gold accents. His brown hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Sold as a small child to a slaver, Dain was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Dain and his spouse have recently divorced.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Mentor. Occupation: Bricklayer

Voice: Speaks with a cold

Attributes [hide]

Dain Trueanvil, Male Dwarf Barbarian 12
Medium (4'4") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 120 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)15 (+2) 17 (+3)12 (+1)
Skills Athletics +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Goblin
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +5

Possessions: 4000 gp. Aquamarine (800 gp). Red-brown spinel (160 gp). Jasper (20 gp). Aquamarine (800 gp). Rose (20 gp). Rose (20 gp). Hematite (6 gp). Zircon (20 gp). Red-brown spinel (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Delg Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is typically in his Fisher uniform. His brown hair is styled in orderly dreadlocks. He has several tiny opal earrings on each ear.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the west to a Fisher, Delg learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He has built up a small fortune and can afford his own way.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Secretive. Bonds: Job, Rich, Religious. Occupation: Fisher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Delg Brawnanvil, Male Dwarf Barbarian 12
Medium (4'4") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 136 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)11 (+0) 11 (+0)8 (-1)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2

Possessions: 400 pp. 1 Minor magic item.


Social Check DCs


Mozikth Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He wears just a green suit. His rusty crest is long and unkept. This gold eyed westerner is not easily forgotten.

Personality: He has a massive crush on the younger sibling of the Assassin who has hired him part-time. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Commoner school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Has a crush, Mentor. Occupation: Assassin

Voice: Posh accent

Attributes [hide]

Mozikth Verthisathurgiesh, Male Dragonborn Commoner 9
Medium (6'3") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 52 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 17 (+3)18 (+4) 8 (-1)17 (+3)
Skills Medicine +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Halfling, Sylvan, Goblin, Undercommon
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Lone Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears suspenders and red workpants. His shirt is tan, and he wears a heavy red leather apron most of the time. His fur, while still mostly cinnamon, has prominent grey streaks. He has several tiny emerald earrings on each ear.

Personality: A skeptical and narcissistic man, Lone's first love is himself. His second love is also himself. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: He was born in the north, but his parents moved at a very young age to the west. His family was turned out during the war. He and his family wandered north to less war torn lands. He left for the north, certain he would find work there.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Impeccable. Flaws: Racist, PTSD. Bonds: Rich, Immigrant. Occupation: Unemployed

Voice: Complex vocabulary, royal

Attributes [hide]

Lone Timber, Male Tabaxi Aristocrat 6
Medium (6'3") Tabaxi, True Neutral (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)16 (+3) 15 (+2)14 (+2)
Skills Deception +5
Senses Passive Perception 12
Languages Common, Goblin, Gnoll, Aquan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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