Henry Bradford, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'1" and wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He wears a broad hat to hide his balding. His fierce gray eyes like to dwell on things.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Gifted from a young age, Henry studied abroad. He struck it rich when he found rare goods in large quantities. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Merchant
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 11)
Armor Class 14
Hit Points 78 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Ignan, Gnoll, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
Possessions: 600 gp. Amber (130 gp). Star rose quartz (80 gp). Golden yellow topaz (1500 gp). Violet garnet (1500 gp). Rhodochrosite (15 gp). Tiger eye turquoise (15 gp).
Odo Marlee, Male Human [Permalink]
Personal [hide]
Description: This northern man wears silk and lounges about seductively. His clothes are grease stained in places. His hair is cut close to his head. This amber eyed northerner is not easily forgotten.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with his god.
History: Born in the north his family was never financially stable. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He tends to his Actor job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and to be a blacksmith again
Bonds: Attractive, Poor, Immigrant, Job, Religious. Occupation: Actor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 15 (+2) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Orc, Giant, Aquan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. 1 Healer’s kit.
Art Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He is portly but not overly obese. He has brown fur. His face is covered beneath a completely black helmet.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is used to getting what he wants. In part because he is a meticulous planner.
History: He got into the Doctor business at a young age. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He ran away from his former home and has been making his living as a Doctor for the past few years.
Motivation: A strong sense of loyalty to Tabaxi people; and he'd like to take his coworkers down a peg
Ideals: Professionalism. Flaws: Racist. Bonds: Attractive, Job. Occupation: Doctor
Voice: Boston accent
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 7)
Armor Class 11
Hit Points 60 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 900 gp. Star ruby (800 gp). Sardonyx (70 gp). Canary diamond (2000 gp). Blue star sapphire (800 gp).
Tordek Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair, while still mostly black, has prominent grey streaks. His eyes, though not visible through his cowl, are gray.
Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He ran away from his former home and has been making his living as a Engraver for the past few years.
Motivation: To be a Jeweler again; and expand his business
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Engraver
Voice: Scottish accent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 240 gp. Jasper (40 gp).
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