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NPC Generator

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Advanced [show]


Mordai Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears dull black sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His purple hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a minor phobia of water and hates getting wet.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear.

Ideals: Gifted, Logical. Flaws: Ugly, Antagonistic, Fearful. Occupation: Junk Dealer

Voice: Irish accent

Attributes [hide]

Mordai Haunted, Male Tiefling Commoner 8
Medium (5'10") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 23 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)15 (+2) 13 (+1)12 (+1)
Skills Athletics +4, Stealth +5
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5

Possessions: 800 gp. Alexandrite (1500 gp). Freshwater pearl (12 gp). Sard (30 gp). Amethyst (80 gp). 1 Minor magic item.


Social Check DCs


Purson Charm, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears a custom-built plate barding that's adorned with red lining and desert motifs. He has a hunchback. He wears his brown hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines white.

Personality: He loves telling others what to do and how they should feel about things. He also has developed a complete distrust of the Scribe profession.

History: Purson was born in the south. At a young age he loved to build and create. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He then took over the family business and is one of the better Weaver for hire.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Opinionated, Persistence. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Weaver

Voice: Pronounces O like U

Attributes [hide]

Purson Charm, Male Tiefling Rogue 6
Medium (5'2") Tiefling, True Neutral (CR 6)
Armor Class 10
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)15 (+2) 11 (+0)17 (+3)
Skills History +5, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barendd Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. He has a slight overbite and is overall scrawny. His brown hair is knotted and matted. His green eyes dart from person to person to random spaces in the air.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Barendd grew up listening to his father's many stories. He found a children's book about a Dwarf Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He left for the south, certain he would find work there.

Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark

Flaws: Impulsive. Bonds: Nature, Religious, Adventurer, Immigrant. Occupation: Weaver

Voice: Sensual and smooth

Attributes [hide]

Barendd Hammerstone, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)10 (+0) 11 (+0)11 (+0)
Skills Acrobatics +1, Deception +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2

Possessions: 40 gp.


Social Check DCs


Malmûg Winchester, Male Half-Orc [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he is wearing a long, black cloak. He wears his blonde hair up. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to make people angry or surprised. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of southern immigrants he idolized his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To reunite with his absent mother.

Ideals: Logical. Flaws: Addict, Antagonistic. Bonds: Immigrant, Family. Occupation: Bookbinder

Voice: Speaks with a cold

Attributes [hide]

Malmûg Winchester, Male Half-Orc Expert 7
Medium (6'4") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)11 (+0) 15 (+2)9 (-1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4

Possessions: 80 pp. Blue quartz (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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