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Warryn Timbers, Male Gnome [Permalink]

Personal [hide]

Description: This man tends to wear a blue poncho over his likewise colored trousers and shirt. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His golden hair has been sun bleached extensively. He has a dull look in his amber eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Warryn was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Warryn's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Glassblower

Voice: Relaxed voice

Attributes [hide]

Warryn Timbers, Male Gnome Warrior 5
Small (3'6") Gnome, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 6000 sp.


Social Check DCs


Qualen Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man usually wears his grey robe and has his longbow always slung over his shoulder, and a wedding ring on his right hand. His auburn hair is kept up in a ponytail inside a feathered hat. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of a Architect, who enjoyed hunting, Qualen was taken on many hunting expeditions. He was taken from his home at a very young age. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult.

Flaws: Impulsive. Bonds: In love, Job, Nature, Slave. Occupation: Cartwright

Voice: Voice breaks

Attributes [hide]

Qualen Miggledy, Male Gnome Druid 2
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 18 (+4)9 (-1) 13 (+1)14 (+2)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 40 gp. 4 Smokesticks.


Social Check DCs


Nalral Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'2" and is a bit bulky. He is very muscular particularly in the legs. He wears many layers of old clothing at all times. He wears his blonde hair up. His eyes are brown and catlike.

Personality: He never swears and excessively uses polite adverbs when speaking. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Nalral was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. In his youth he was a Slave Trader, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Optimist, Fighting. Flaws: Ugly, PTSD. Bonds: Poor, Adventurer. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Nalral Rumnaheim, Male Dwarf Cleric 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills Arcana +4, Deception +2
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 2000 cp.


Social Check DCs


Varis Waite, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Varis was raised in a hard working conservative environment. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has achieved small success as a Adventurer.

Motivation: Doesn't want to be a Adventurer and was forced into it by his family.

Ideals: Optimist. Bonds: Has a crush, Job, Family. Occupation: Adventurer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Varis Waite, Male Half-Elf Sorcerer 5
Medium (5'6") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)16 (+3) 15 (+2)14 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven, Celestial, Terran, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 2000 sp.


Social Check DCs

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