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Emerald Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a green coat over a brown low-cut shirt, and a Stetson hat upon his head. He has moderate length yellow fur. His ears are large.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is able to make almost anything out of random pieces of junk.

History: He got into the Sailor business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Find a way to reverse the transformation of his sister; and he is unsatisfied with his job

Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Job, Family. Occupation: Sailor

Voice: Squeaky

Attributes [hide]

Emerald Of Spirit, Male Tabaxi Cleric 14
Medium (6'8") Tabaxi, Lawful Good (CR 14)
Armor Class 13
Hit Points 117 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)15 (+2) 10 (+0)15 (+2)
Skills Animal Handling +5, Sleight of Hand +8
Senses Passive Perception 10
Languages Common, Druidic, Sylvan
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 2000 gp. Eye agate (8 gp). Star rose quartz (60 gp). Star rose quartz (60 gp). Azurite (8 gp). Carnelian (60 gp). Blue sapphire (400 gp). Jet (120 gp). Citrine (60 gp). Red spinel (120 gp). Bloodstone (60 gp). Star ruby (400 gp). Golden yellow topaz (1500 gp). Pink pearl (120 gp). Moss agate (8 gp). 1 Medium magic item.


Social Check DCs


Rurik Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His long chestnut hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with a lost civilization.

History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and he wants to meet his childhood hero

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Blacksmith

Voice: Hollow voice

Attributes [hide]

Rurik Eversharp, Male Dwarf Expert 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)16 (+3) 10 (+0)9 (-1)
Skills Deception +1, Nature +5
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Elven, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 180 gp. 1 Superior lock.


Social Check DCs


Hogar Merton, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears baggy white pantaloons and a blue scarf. His chestnut hair has been sun bleached extensively. He has a tattooed face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born several months after his mother was called into army service. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Regain custody of his daughter; and he desires power and/or immortality

Ideals: Optimist. Flaws: Shy. Bonds: Military, Adventurer, Family. Occupation: Server

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hogar Merton, Male Half-Orc Aristocrat 16
Medium (6'9") Half-Orc, Lawful Neutral (CR 16)
Armor Class 11
Hit Points 120 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)15 (+2) 12 (+1)14 (+2)
Skills Animal Handling +6, Persuasion +7
Senses Passive Perception 11
Languages Common, Orc, Elven, Abyssal
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1

Possessions: 12000 gp. Finely wrought small gold bracelet (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). Jeweled electrum ring (5000 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Fire opal pendant on a fine gold chain (1700 gp). Black velvet mask with numerous citrines (180 gp). A roughly beaten golden orb (180 gp). Gold and topaz bottle stopper cork (800 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Bagga Barclay, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man dresses like a well dressed Architect does. He has shaved his head bald. This violet eyed southerner is not easily forgotten.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a very good compulsive liar and kleptomaniac.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Being a Architect kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and sabotage a competitor

Ideals: Joker. Bonds: Job, Criminal record, Military, Religious. Occupation: Architect

Voice: Uses lots of figures of speech

Attributes [hide]

Bagga Barclay, Male Half-Orc Sorcerer 7
Medium (6'0") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 15 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 11 (+0)8 (-1) 14 (+2)15 (+2)
Skills Arcana +2, Performance +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 110 pp.


Social Check DCs

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