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NPC Generator

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Advanced [show]


Namfoodle Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a simple grey robe with brown stripes complete with hood. He is an epitome of beauty. His moppish golden hair is in a traditional bowl cut. He has several tiny jet earrings on each ear.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Namfoodle lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now mingles about in high society.

Motivation: Money/treasure; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Bonds: Attractive, Rich, Slave, Family. Occupation: Miner

Voice: Sore throat, cough

Attributes [hide]

Namfoodle Gobblefirn, Male Gnome Druid 2
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 20 (+5)14 (+2) 9 (-1)16 (+3)
Skills Investigation +4, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Halfling
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp. 3 Antitoxin.


Social Check DCs


Bertram Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is drawn into a tight pony tail with a rose scrunchie. His eyes are gray and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. His first spouse was a Actor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and to unite with his brother

Ideals: Impeccable. Flaws: Insomniac. Bonds: Adventurer, Family. Occupation: Bricklayer

Voice: Jamaican accent

Attributes [hide]

Bertram Whispermouse, Male Halfling Fighter 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)10 (+0) 13 (+1)11 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp. Jade (150 gp).


Social Check DCs


Dain Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Shipwright does. He has a slight overbite and is overall scrawny. He has a blonde handlebar mustache and slicked back blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He believes the world needs to unite to get rid of dire rats once and for all.

History: When he was but 3 years old his parents immigrated from the west. After coming to the age of reason, Dain took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Shipwright.

Motivation: A deep hatred of dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Gifted. Flaws: Insane. Bonds: Job, Enemies, Immigrant. Occupation: Shipwright

Voice: Can't modulate volume

Attributes [hide]

Dain Battlehammer, Male Dwarf Paladin 4
Medium (4'5") Dwarf, Lawful Evil (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)18 (+4) 11 (+0)10 (+0)
Skills Acrobatics +1, Investigation +6
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Orc, Gnome, Goblin
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Anselm Harper, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and he perpetually has his flail ready. With a patchy silver beard and wild silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Prone to second guessing himself, he comes off as nervous. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy, Hedonist, Disease. Bonds: Rich, Attractive. Occupation: Miner

Voice: Forgets to breathe while speaking

Attributes [hide]

Anselm Harper, Male Human Warrior 6
Medium (5'0") Human, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)9 (-1) 13 (+1)9 (-1)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: 6000 sp. Smoky quartz (70 gp). Tiger eye turquoise (13 gp). Deep blue spinel (1500 gp). Eye agate (13 gp).


Social Check DCs

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