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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Kyle Wharton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He very much looks the part of a Shepherd. His chestnut hair is singed and shortened. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. He also hits on women, regardless of circumstances.

History: Born in the west to a Shepherd, Kyle learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spice Merchant. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Job, Has a crush. Occupation: Shepherd

Voice: Dark and ominous

Attributes [hide]

Kyle Wharton, Male Human Monk 1
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)17 (+3) 11 (+0)15 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Aquan, Ignan, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Astar Sarcasm, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right leg. He is renowned for his bright blue suits and hats. He wears a feathered hat to hide his balding. He wears a mask on his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He receives visions of the future at random moments

History: He was born to a criminal king-pin and mafia family Over the years he perfected his riding and shooting skills. Recently he has begun working with bootleggers and crooks.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Emotional, Greedy. Bonds: Criminal record, Nature. Occupation: Animal Trainer

Voice: growls and snarls, animalistic

Attributes [hide]

Astar Sarcasm, Male Tiefling Adept 13
Medium (6'0") Tiefling, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 91 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 16 (+3)11 (+0) 18 (+4)14 (+2)
Skills Athletics +7, Survival +8
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16333210

Possessions: 1000 pp. Moss agate (7 gp). Tiger eye turquoise (7 gp). Deep blue spinel (1400 gp). Red garnet (90 gp). Black pearl (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Karash Tattersall, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His hair, while still mostly silver, has prominent grey streaks. His amber eyes dart from person to person.

Personality: Karash hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Artistic, Logical. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Sailor

Voice: Pirate accent

Attributes [hide]

Karash Tattersall, Male Half-Orc Warlock 1
Medium (6'3") Half-Orc, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)9 (-1) 9 (-1)15 (+2)
Skills Arcana +1, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp.


Social Check DCs


Aldous Holton, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with green highlights, and long blue pants that bunch up around his shoes. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a rose on it. He keeps his silver hair in a pixie cut. His eyes are hazel and catlike.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born in the south, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He has dedicated himself to building a better village for his children.

Motivation: He's in love; and he has comitted a past crime that haunts him to this day

Ideals: Justice. Flaws: Emotional. Bonds: Criminal record, Immigrant, Adventurer, Has a crush. Occupation: Healer

Voice: Hard of hearing, loud

Attributes [hide]

Aldous Holton, Male Human Warrior 8
Medium (5'9") Human, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 48 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)11 (+0) 14 (+2)11 (+0)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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