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NPC Generator

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Advanced [show]


Jocelyn Garrick, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He enjoys reading and quiet.

History: Jocelyn was raised in a hard working conservative environment. He worked as a nervous Assassin and found it very stressful. He used his abilities to travel the world and help people.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Philantrophist, Logical. Flaws: Addict, Fearful. Bonds: Job. Occupation: Assassin

Voice: Gruff and masculine

Attributes [hide]

Jocelyn Garrick, Male Human Monk 1
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 12 (+1)10 (+0)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Cimer Pandaemonium, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his brown hair up. His eyes are likewise white. His teeth are white and perfect.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great joy in being the best Merchant in town.

History: Cimer was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered dancing. He has drifted from career to career and currently works as a Merchant.

Motivation: Wants to open a new tavern; and nothing but the best is good enough for him

Ideals: Impeccable, Artistic. Bonds: Attractive, Job. Occupation: Merchant

Voice: Nasally tone

Attributes [hide]

Cimer Pandaemonium, Male Tiefling Rogue 5
Medium (6'2") Tiefling, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)14 (+2) 12 (+1)20 (+5)
Skills Nature +5, Persuasion +8
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spring Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear pastel pants and tee shirts. His black fur is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. As long as the job gets done he does not care how it got done.

History: He got into the Marshal business at a young age. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Spring took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He now owns his own business.

Motivation: He is greedy; and expand his business

Ideals: Justice, Professionalism. Bonds: Job, Nature, Rich. Occupation: Marshal

Voice: Breathy voice

Attributes [hide]

Spring Paws, Male Tabaxi Commoner 5
Medium (6'6") Tabaxi, Lawful Good (CR 5)
Armor Class 13
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)11 (+0) 12 (+1)14 (+2)
Skills Arcana +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 30000 cp. Bloodstone (80 gp). 1 Minor magic item.


Social Check DCs


Zook Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many black ritualistic tattoos. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His moppish white hair is in a traditional bowl cut. He wears an eyepatch.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is wracked by social anxiety

Flaws: Ugly, Antagonistic, Fearful, Disease. Bonds: Rich. Occupation: Dilettante

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Zook Fiddlefen, Male Gnome Ranger 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 42 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)15 (+2) 17 (+3)14 (+2)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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