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NPC Generator

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Advanced [show]


Qualen Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This man prefers to wear tan clothing when he does not wear armor, and sports empty pouches on his belt. He is bald on top and has large brown tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born to a Shoemaker, his mother struggled to pay the bills. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their daughter. He worked as a Banker, and he later adopted a second daughter.

Motivation: He loathes his own lifestyle; and to unite with his brother

Ideals: Persistence, Gifted. Flaws: Ugly, Depressed. Bonds: Family, Poor. Occupation: Banker

Voice: Middle-eastern accent

Attributes [hide]

Qualen Ironhide, Male Gnome Monk 3
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 19 (+4)11 (+0) 8 (-1)12 (+1)
Skills Acrobatics +3, Perception +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Oloric Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his brown hair up. He wears a mask on his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. A true patriot, Oloric would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a Assassin, his mother struggled to pay the bills. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and to be a assassin again

Ideals: Disciplined, Gifted. Bonds: Attractive, Military, Poor. Occupation: Bookbinder

Voice: Nasally tone

Attributes [hide]

Oloric Graybeard, Male Dwarf Rogue 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 110 gp.


Social Check DCs


Karash Branson, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. He has a golden handlebar mustache and slicked back golden hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Karash lived on a farm with his father, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Athletic, Philantrophist, Justice. Bonds: Attractive, Family. Occupation: Performer

Voice: Smooth and feminine

Attributes [hide]

Karash Branson, Male Half-Orc Cleric 7
Medium (5'3") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 68 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 18 (+4)13 (+1) 18 (+4)12 (+1)
Skills Deception +4, History +4
Senses Passive Perception 14
Languages Common, Orc, Elven
Attacks Melee +8 / 2d8+5, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15643210000

Possessions: 1200 gp.


Social Check DCs


Nim Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He wears a white collared shirt and brown pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He is bristling with hidden weapons, mostly morningstars and kukris. His black hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He feeds upon the attention of others.

History: Born in the west his family was never financially stable. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Flaws: Shy. Bonds: Criminal record, Attractive, Poor, Family. Occupation: Layabout

Voice: Strong lisp

Attributes [hide]

Nim Amakiir, Male Elf Warrior 3
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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