Alvyn Sympony, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a robe, a symbol of his god around his neck, and a scythe on his belt. He has done his best to style his auburn hair to look like a famous performer. His ears are large.
Personality: Alvyn speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Alvyn and his spouse have recently divorced.
Motivation: He is greedy; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Performer
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1 Half-Plate.
Beiro Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of the sun god around his neck, and a quarterstaff on his belt. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His black hair is long and unkept. He has a dull look in his hazel eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a minor phobia of water and hates getting wet.
History: He comes from a rich southern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Fighting. Flaws: Ugly, Shy, Fearful. Bonds: Rich. Occupation: Bowyer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 6)
Armor Class 14
Hit Points 25 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 11 (+0) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Abyssal, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +6
Possessions: 800 gp.
Gilbert Hayley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has styled his red hair well, parting it to the right. His amber eyes dart from person to person to random spaces in the air.
Personality: He is overprotective of those who hire his services. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Gilbert hails from a village terrorized by goblins. From his teen years he was always beautiful and desirable, so people have always doted on him. He is searching for what he claims is his rightful reward.
Motivation: To clean up the streets; and a deep hatred of goblins
Bonds: Guardian, Has a crush, Adventurer, Enemies, Attractive. Occupation: Shepherd
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. Hematite (4 gp). Fiery yellow corundum (900 gp). Zircon (30 gp). 1 Minor magic item. 1 Minor magic item.
Thoradin Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears silk and lounges about seductively. His auburn hair is still thick. His gray unseeing eyes seem to look past you.
Personality: He dislikes all the random violence that takes place in the east. He always tries to repair and not replace. It was this mentality that drove him into the Barber business.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Thoradin has worked very hard to control his curse. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often.
Ideals: Athletic, Pacifist, Persistence. Flaws: Disease. Bonds: Attractive. Occupation: Barber
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 44 (10d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Dwarven, Goblin
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 2000 sp. Star ruby (600 gp). Violet garnet (1600 gp). Banded agate (11 gp). Star rose quartz (20 gp). Lapis lazuli (11 gp). Alexandrite (1600 gp). White pearl (110 gp). Aquamarine (1600 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

