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NPC Generator

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Advanced [show]


Guy Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.

Personality: He has always had a great fascination with Human culture. A true patriot, Guy would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently he has begun working with bootleggers and crooks.

Motivation: Human compassion; and he wants nothing more than to rejoin the army

Flaws: Racist. Bonds: Attractive, Military, Poor, Nature. Occupation: Shipwright

Voice: Italian accent

Attributes [hide]

Guy Eastoft, Male Human Monk 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)11 (+0) 14 (+2)14 (+2)
Skills Investigation +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp.


Social Check DCs


Greethen Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged man, he typically wears red cloth garments or leather armor, and is pretty ugly. His crest is blue and very short. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Energy wise he seems alert and responsive.

History: Greethen lived on a farm with his mother, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Regain custody of his daughter; and he is greedy

Ideals: Opinionated, Professionalism. Flaws: Ugly. Bonds: Family, Rich. Occupation: Bowyer

Voice: Spanish accent

Attributes [hide]

Greethen Ghaallixirn, Male Dragonborn Cleric 6
Medium (6'3") Dragonborn, Neutral Evil (CR 6)
Armor Class 10
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 400 gp.


Social Check DCs


Skirt Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a green poncho over his likewise colored trousers and shirt. He has dyed his greying black fur a little too much giving a sharp black color. His hazel eyes dart from person to person.

Personality: Cocky and sure of himself, he believes he is the best Sage born in the past three hundred years. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Skirt was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. He has taken up work as a Sage and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He doesn't get along with people that don't share his tastes; and wants to open a new tavern

Ideals: Joker, Impeccable. Flaws: PTSD. Bonds: Job, Poor. Occupation: Sage

Voice: Hissing voice

Attributes [hide]

Skirt Of Storm, Male Tabaxi Rogue 10
Medium (5'11") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 38 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)15 (+2) 9 (-1)17 (+3)
Skills Investigation +6, Performance +7
Senses Passive Perception 9
Languages Common, Druidic, Draconic
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1400 gp. Gold and topaz bottle stopper cork (900 gp). Large well-done wool tapestry (100 gp). Solid gold idol (1100 gp). Jeweled gold crown (2000 gp).


Social Check DCs


Hupe Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He dresses in collared shirts and wears a proper scarf over his head. His tied-back hair is blonde. He wears a mask on his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Hupe lived on a farm with his father, near the main road leading to a nearby town. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Flaws: Ugly, Antagonistic. Bonds: Rich, Family, Enemies. Occupation: Weaver

Voice: Speaks through clenched teeth

Attributes [hide]

Hupe Wildcloak, Male Halfling Barbarian 3
Small (3'4") Halfling, True Neutral (CR 3)
Armor Class 15
Hit Points 14 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 9 (-1)10 (+0) 14 (+2)13 (+1)
Skills Arcana +2, Deception +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs

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