Art In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his long black fur kept up in a rat tail. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Further he is a bit of a stoner and is frequently out of it.
History: Born in a small village he learned the ways of the warrior from his father. His childhood dream was to be a Cartwright, but he was a colossal failure. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Athletic. Flaws: Addict, Disease. Bonds: Job. Occupation: Unemployed
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Good (CR 15)
Armor Class 12
Hit Points 60 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Draconic, Giant, Goblin
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 5000 gp. Alexandrite (400 gp). Black pearl (400 gp). Fiery yellow corundum (900 gp). Azurite (15 gp). Zircon (70 gp). Clear bright green emerald (8000 gp). Violet garnet (400 gp). Black star sapphire (900 gp). Obsidian (15 gp). Pink pearl (100 gp). Zircon (70 gp). Obsidian (15 gp). Chalcedony (70 gp).
Therai Sadness, Male Tiefling [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep tan leather and dull black iron scale mail. He carries a battered longbow and tarnished halberd as well. His dark red hair is drawn into a tight pony tail with a card scrunchie. He has red eyes and a tan hat with a black feather.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a ruthless business man, a trait he acquired from his mother.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his youth he was a Mortician, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Therai fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To end his boredom.
Ideals: Fighting, Entrepeneur. Flaws: Mundane, PTSD. Bonds: Religious. Occupation: Performer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Halfling, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 18000 cp.
Greethen Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green armored body suit, with a simple brown line shooting up and back down, and he perpetually has his hammer ready. His crest is greying and his face has many wrinkles. His eyes are likewise gold.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also is a firm believer in the manly ideal.
History: Gifted from a young age, Greethen studied abroad. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their daughter. He worked as a Butcher, and he later adopted a second daughter.
Motivation: Marry his brother to traveling adventurers; and to prove his worth to the world
Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Family. Occupation: Butcher
Voice: Timid voice
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 12)
Armor Class 11
Hit Points 52 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item.
Dagger Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a long, violet cloak. He wears his red fur up. He wears round tiny glasses practically rammed into his face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Dagger was born the youngest of three triplets. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Flaws: Depressed, Secretive. Bonds: Family, Rich, Job. Occupation: Shipwright
Voice: Spits words with contempt
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 13)
Armor Class 12
Hit Points 44 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 |
Possessions: 1000 gp. Deep blue spinel (400 gp). Azurite (4 gp). Blue star sapphire (1500 gp). Eye agate (4 gp). Citrine (30 gp). Moss agate (4 gp). Tourmaline (70 gp). White opal (1500 gp). Azurite (4 gp). 1 Minor magic item. 1 Minor magic item.
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