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NPC Generator

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Advanced [show]


Veit Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey broad hat and grey clothes. His hair is short and white. He has hazel eyes.

Personality: He speaks before he thinks and is too direct. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful necromancer made him what he is. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Flaws: Impulsive, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Mercenary

Voice: Mousy voice

Attributes [hide]

Veit Stoutale, Male Dwarf Bard 1
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)16 (+3) 13 (+1)11 (+0)
Skills Nature +5, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Sylvan, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 4000 cp.


Social Check DCs


Senteq Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A 3'7" southern man, he is wearing a long, brown, dusty cloak. He wears his golden hair up in a very large beehive style do. His eyes are amber and catlike.

Personality: He is business-like. He takes instructions and follows them to the letter. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Senteq was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Days after completing his studies, news broke out that his hometown was attacked by illithids. Senteq was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg

Ideals: Professionalism, Artistic. Bonds: Job, Enemies, Slave. Occupation: Ruler

Voice: Jittery and nervous

Attributes [hide]

Senteq Tarkelby, Male Gnome Barbarian 11
Small (3'7") Gnome, Lawful Evil (CR 11)
Armor Class 12
Hit Points 145 (11d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 19 (+4)12 (+1) 15 (+2)12 (+1)
Skills Acrobatics +5, Animal Handling +6
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +6

Possessions: 1300 gp. Alexandrite (500 gp). Rhodochrosite (4 gp). Hematite (4 gp). Golden pearl (140 gp). Star ruby (900 gp).


Social Check DCs


Robert Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny sapphire earrings on each ear.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A powerful slaver made him what he is. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Joker. Flaws: Greedy. Bonds: Rich, Mentor, Family. Occupation: Assassin

Voice: American accent

Attributes [hide]

Robert Ramsey, Male Human Ranger 11
Medium (5'9") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 85 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)15 (+2) 13 (+1)17 (+3)
Skills Deception +7, History +6
Senses Passive Perception 11
Languages Common, Terran, Ignan
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 2200 gp. Embroidered silk and velvet mantle with numerous moonstones (2100 gp). Gold music box (4000 gp). An abacus with copper, silver and gold markers (180 gp). Jeweled gold crown (3000 gp). 1 Minor magic item.


Social Check DCs


Lewis Atterton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He sports black clothing, slightly heavier than average wear, and his gloved hand is found clutching a ceremonial dagger. His chestnut hair is singed and shortened. His fierce violet eyes like to dwell on things.

Personality: Confrontational and typically high on some drug or another. He has all his life been fascinated with poetry.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bellfounder arts, while his father instructed him in etiquette, music and courtly manner. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and wishes to resurrect an old love

Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Rich, In love. Occupation: Bellfounder

Voice: Low range voice

Attributes [hide]

Lewis Atterton, Male Human Sorcerer 8
Medium (5'4") Human, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 43 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)11 (+0) 16 (+3)11 (+0)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 1000 gp. Chrysoprase (40 gp). Rock crystal (40 gp). Alexandrite (200 gp). Chrysoberyl (110 gp). Malachite (11 gp). Red spinel (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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