Ûgakûga Cromwell, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man wears a grey vest and prefers white and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is heavily combed to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He has always had a great fascination with Half-Orc culture. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken as a slave by a traveling circus and forced to perform His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.
Motivation: A strong sense of loyalty to Half-Orc people; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Racist, Shy, Disease. Bonds: Slave. Occupation: Bricklayer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 5000 cp.
Azaki Mystralath, Male Elf [Permalink]
Personal [hide]
Description: An older man who prefers to wear blue clothing when he does not wear armor, he is not a threatening figure. His chestnut hair and beard is wavy and long. His face is scarred and worn.
Personality: Azaki is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Azaki was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 10 years.
Motivation: He is greedy; and sabotage a competitor
Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job, Rich. Occupation: Detective
Voice: Hollow voice
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 16 (+3) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 100 gp. Banded agate (9 gp). Moss agate (9 gp). Black pearl (200 gp).
Wrenn Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a fancy black suit. His white hair is styled in orderly dreadlocks. He has a tattooed face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Wrenn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Wrenn. He has recently gotten a pet goose that steals things from people.
Motivation: To get a good night's sleep.
Ideals: Impeccable. Flaws: Insane, Disease, Insomniac. Bonds: Attractive, Criminal record. Occupation: Guard
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Giant, Draconic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 280 gp.
Anverth Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries a battered sickle and tarnished ceremonial dagger as well. He has a small bristly mustache and wavy auburn hair. His eyes are blue.
Personality: He is fixated on the number 76. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born to loving parents in a slum to the east. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anverth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge; and someone believes him a fraud
Ideals: Fighting. Flaws: Insane. Bonds: Enemies, Poor, Religious. Occupation: Baker
Voice: Shortens vowels
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 18 (+4) | 8 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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