Fonkin Offund, Male Gnome [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is an epitome of beauty. He wears his brown hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Calm and collected, he is a well trained Weaver. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Fonkin was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Weaver. He tends to his Weaver job now, and dutifully fulfills any obligations he has.
Motivation: To be a Body Guard again; and expand his business
Flaws: Insomniac, Fearful. Bonds: Attractive, Job. Occupation: Weaver
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 11)
Armor Class 14
Hit Points 70 (11d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 17 (+3) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +7
Possessions: 2200 gp. Eyepatch with mock eye of sapphire and moonstone (1100 gp). Jeweled gold crown (7000 gp). 1 Minor magic item. 1 Minor magic item.
Hogar Birkenhead, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses like a well dressed Shipwright does. He sports a long blonde beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the recently deceased. He always tries to repair and not replace. It was this mentality that drove him into the Shipwright business.
History: Born to a Performer, his father struggled to pay the bills. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a Shipwright soon after.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Gifted, Persistence. Flaws: Insane. Bonds: Job, Poor. Occupation: Shipwright
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 24 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 50000 cp. Black pearl (900 gp). Deep blue spinel (900 gp). Jasper (40 gp). Alexandrite (900 gp).
Mehen Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs, and he perpetually has his crossbow ready. He keeps his red crest in a flapper bob. His red eyes have a joyful gleam in them most of the time.
Personality: Overbrimming with self-confidence, Mehen isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents enrolled him in a Aristocrat school at a young age so that he could practice his psionic talents. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mehen fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable, Gifted. Flaws: Forgetful. Bonds: Slave. Occupation: Dilettante
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 5)
Armor Class 9
Hit Points 29 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 4000 sp. Jet (100 gp). Violet garnet (1300 gp). Eye agate (7 gp). Azurite (7 gp). 1 Minor magic item. 1 Minor magic item.
Alex Morris, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is drawn into a tight pony tail with a rose scrunchie. His eyes are gray and catlike.
Personality: He is extraordinarily eccentric. He misses his home and complains about the freezing weather, even in summer.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When Alex reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Immigrant, Military. Occupation: Barkeep
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Evil (CR 9)
Armor Class 9
Hit Points 49 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 9 (-1) | 11 (+0) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Draconic, Ignan
Attacks Melee +7 / 3d4+4, Ranged +2 / 3d4-1, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 700 gp. Sardonyx (60 gp). Red spinel (40 gp). Smoky quartz (60 gp). Deep green spinel (40 gp). Hematite (6 gp). Blue quartz (6 gp). Citrine (60 gp). Black star sapphire (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

