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Foxilon Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a blue coat with grey slacks. He is physically well-built. His silver hair is knotted and matted. His face is scarred and worn.

Personality: He likes to make people angry or surprised. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He got into the Tanner business at a young age. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Foxilon took refuge in the ruined castle and found the beat up shield and armor he uses now. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Nature. Occupation: Tanner

Voice: Hollow voice

Attributes [hide]

Foxilon Warmwater, Male Halfling Druid 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 9 (-1)11 (+0) 15 (+2)10 (+0)
Skills Athletics +2, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Deep green spinel (140 gp).


Social Check DCs


Percival Hayden, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is heavily combed to the right. This blue eyed westerner is not easily forgotten.

Personality: He is calm most of the time but flees social interaction. He is harsh and unforgiving.

History: He was born to a criminal king-pin and mafia family He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has recently gotten a pet goose that steals things from people.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Shy, Antagonistic. Bonds: Criminal record, Mentor, Job. Occupation: Fletcher

Voice: American accent

Attributes [hide]

Percival Hayden, Male Human Warlock 11
Medium (5'2") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 44 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)11 (+0) 12 (+1)16 (+3)
Skills Arcana +4, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243

Possessions: Golden pearl (80 gp). Bloodstone (20 gp). Citrine (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ghesh Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an entirely brown suit with grey socks and a vest with buckled shoes. His green crest is lengthy and is close to two feet long. His fierce red eyes like to dwell on things.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has all his life been fascinated with writing.

History: Ghesh was born the youngest of three triplets. His first spouse was a Blacksmith, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and doesn't want to be a herbalist and was forced into it by his family

Ideals: Philantrophist, Artistic. Bonds: Family, Adventurer, Job. Occupation: Herbalist

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ghesh Shestendeliath, Male Dragonborn Rogue 9
Medium (6'3") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 70 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)13 (+1) 10 (+0)18 (+4)
Skills Athletics +6, Survival +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 1800 gp. Jet (80 gp). Aquamarine (1600 gp). Eye agate (12 gp). Amber (80 gp). Chrysoberyl (80 gp). Sardonyx (80 gp). 1 Minor magic item.


Social Check DCs


Three In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an entirely grey suit with tan socks and a vest with buckled shoes. He wears his red fur down. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born a particularly ugly child, much to the horror of his parents. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: To reunite with his absent father; and retire the richest man in the east

Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Mercenary

Voice: High pitched and raspy

Attributes [hide]

Three In the Morning, Male Tabaxi Cleric 2
Medium (6'8") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)13 (+1) 13 (+1)16 (+3)
Skills Acrobatics +6, Deception +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 290 gp.


Social Check DCs

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