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NPC Generator

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Advanced [show]


Roger Woods, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He tends to wear a large brown jacket. He has done his best to style his blonde hair to look like a famous performer. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He now spends his time doing works of charity.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Addict, Impulsive, Disease. Bonds: Attractive, Rich. Occupation: Sage

Voice: pre-pubescent

Attributes [hide]

Roger Woods, Male Human Adept 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 17 (+3)15 (+2) 10 (+0)11 (+0)
Skills Nature +5
Senses Passive Perception 10
Languages Common, Infernal, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 800 gp. Sardonyx (30 gp).


Social Check DCs


Patrick Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his bastard sword. He is physically well-built. His black hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Patrick was born the youngest of three triplets. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has been saving his money to try and buy his brother's freedom.

Motivation: Seeks redemption.

Flaws: Depressed. Bonds: Criminal record, Family, Slave. Occupation: Hunter

Voice: Gruff and masculine

Attributes [hide]

Patrick Beckwith, Male Human Adept 1
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills History +4, Stealth +4
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 4000 cp. Onyx (40 gp). 1 Banded mail.


Social Check DCs


Pallabar Leffery, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'8" and wears a black wide-brimmed hat and black clothes. His wide-brimmed hat is riddled with cuts and holes. His eyes are a pleasant violet.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in a small village he learned the ways of the warrior from his father. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He has been saving his money to try and buy his sister's freedom.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Fighting. Flaws: Ugly, Racist, Mundane. Bonds: Nature, Family. Occupation: Interpreter

Voice: Dark and ominous

Attributes [hide]

Pallabar Leffery, Male Gnome Ranger 7
Small (3'8") Gnome, Chaotic Good (CR 7)
Armor Class 10
Hit Points 33 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)15 (+2) 16 (+3)8 (-1)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common, Gnome, Terran, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Mozikth Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather. He is muscular with a powerful set of arms. He wears a feathered hat to hide his balding. His gold eyes dart from person to person to random spaces in the air.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He is a Slaad in disguise. A gypsy cursed him at a young age, leading to his ugly appearance. During his travels, Mozikth and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Mozikth discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Mozikth fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his old friends

Ideals: Gifted, Impeccable. Flaws: Disease, Ugly. Bonds: Adventurer. Occupation: Roofer

Voice: Cold and demanding tone

Attributes [hide]

Mozikth Kimbatuul, Male Dragonborn Aristocrat 3
Medium (6'7") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. Hematite (14 gp).


Social Check DCs

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