Quarethon Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he likes to wear ponchos typically of a light white in addition to tight pants. His green crest has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a very good compulsive liar and kleptomaniac.
History: He was born in the east, but his parents moved at a very young age to the west. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Shepherd for hire.
Motivation: He is compelled to act according to his religious beliefs; and he'd like to take his coworkers down a peg
Flaws: Insane, Shy. Bonds: Criminal record, Immigrant, Job, Religious. Occupation: Shepherd
Voice: Scottish accent
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 85 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Elven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1800 gp. Brown-green garnet (100 gp). Silver pearl (100 gp). Amethyst (100 gp). Onyx (60 gp).
Ront Denholm, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who is wearing a long, tan cloak, he is not a threatening figure. His black hair is singed and shortened. He wears crescent spectacles with a black brim.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He enjoys reading and quiet.
History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ront took refuge in the large cave and found the beat up lance and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants a kiss; and wants his loneliness to end
Ideals: Logical. Flaws: Ugly, Selfish. Bonds: Nature, Family, Has a crush. Occupation: Glassblower
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 3 Alchemist’s fire.
Seebo Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He usually wears his blue robe and has his greataxe always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. He has a auburn handlebar mustache and slicked back auburn hair. His face is covered beneath a completely black helmet.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Seebo reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Being a Masseuse kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He wants nothing more than to rejoin the army; and he is terrified, and will act out of fear
Ideals: Joker. Flaws: Fearful. Bonds: Slave, Military. Occupation: Masseuse
Voice: Excited and jittery
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 22 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 1000 gp.
Raymond Jacobs, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear red pants and tee shirts. His hair is short and auburn. His brown eyes dart from person to person to random spaces in the air.
Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. He is obsessed with his god.
History: Raymond was raised in a hard working conservative environment. When Raymond reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up work as a Engraver and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Marry his brother to traveling adventurers; and his religion dominates his actions
Flaws: PTSD. Bonds: Job, Religious, Military, Family. Occupation: Engraver
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
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Their contribution stands as a beacon of hope for all adventurers!
