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NPC Generator

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Advanced [show]


Nim Horineth, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, green cloak. He has wavy auburn hair. His eyes, though not visible through his cowl, are brown.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A true patriot, Nim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nim took refuge in the ruined castle and found the beat up mace and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army; and to clean up the streets

Ideals: Persistence, Entrepeneur. Bonds: Military, Nature, Guardian. Occupation: Guard

Voice: Thin and wheezing

Attributes [hide]

Nim Horineth, Male Elf Sorcerer 3
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Intimidation +4
Senses Passive Perception 11
Languages Common, Elven, Orc, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 2800 sp. Jet (40 gp).


Social Check DCs


Wrenn Murnig, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a grey top hat and grey clothes. He has shaved his head bald. His amber eyes dart from person to person to random spaces in the air.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and he wants to get laid

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Religious, Job, Has a crush. Occupation: Bather

Voice: Squeaky

Attributes [hide]

Wrenn Murnig, Male Gnome Sorcerer 1
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)14 (+2) 16 (+3)16 (+3)
Skills Acrobatics +2, Religion +4
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 30 gp.


Social Check DCs


Fargrim Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a long chestnut beard, and similarly colored long hair. His eyes, though not visible through his cowl, are violet.

Personality: He will rave to anyone who will listen. He does not trust anyone and sleeps with one eye open.

History: Fargrim was born the youngest of three triplets. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has been saving his money to try and buy his sister's freedom.

Motivation: Retire the richest man in the east; and to get a good night's sleep

Ideals: Impeccable, Entrepeneur. Flaws: Insane, Insomniac. Bonds: Family. Occupation: Soapmaker

Voice: Pronounces difficult words wrong

Attributes [hide]

Fargrim Eversharp, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)15 (+2) 14 (+2)6 (-2)
Skills Arcana +4, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1200 sp.


Social Check DCs


Orsik Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear red tank tops with grey pants. His hair, while still mostly blonde, has prominent grey streaks. His skin is flawless and his green eyes scan people very quickly.

Personality: He is witty, but his monotone delivery comes off as unnerving His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Orsik is combative with any and all who dare try his patience in the slightest.

History: A powerful brothel owner made him what he is. He moved out east to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Joker, Justice. Bonds: Attractive, Mentor, Criminal record. Occupation: Miller

Voice: Speaks with back of mouth

Attributes [hide]

Orsik Silveraxe, Male Dwarf Commoner 6
Medium (3'11") Dwarf, True Neutral (CR 6)
Armor Class 11
Hit Points 27 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)9 (-1) 14 (+2)15 (+2)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +2

Possessions: 500 gp.


Social Check DCs

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