Shadow In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears dark leathers with embroidery. His yellow fur is greasy and uncared for. His eyes are green and he is always smoking a pipe.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in the south. Shadow liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Blacksmith
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 53 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 18 (+4) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +3
Possessions: 900 gp.
Oppleby Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He wears a fancy red suit, and he perpetually has his spear ready. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes peer out from beneath his deerstalker red hat.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Oppleby was born the youngest of three triplets. A freak accident while working with his Ploughman mother left him crippled. After a long history of fighting, Oppleby and his spouse have recently divorced.
Motivation: Regain custody of his daughter; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Attractive, Enemies, Family. Occupation: Brewer
Voice: Stutters
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 39000 sp. Brown-green garnet (150 gp). Eye agate (12 gp). 1 Half-Plate. 1 Masterwork studded leather.
Zephan Doom, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents, and carries whips. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to make people angry or surprised. He is lazy, self-centered, vain, and jealous.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Marshal father left him crippled. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zephan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Antagonistic, Selfish, Disease. Bonds: Attractive. Occupation: Spice Merchant
Voice: Relaxed voice
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Aquan, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 310 gp.
Ahrim Chant, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His silver hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Tiefling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Impeccable, Gifted. Flaws: Insane, Selfish. Bonds: Adventurer. Occupation: Assassin
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 400 gp.
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