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NPC Generator

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Advanced [show]


Baz Kinsley, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is smooth and relatively long. This brown eyed northerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of goblins once and for all.

History: Baz was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by goblins. Baz was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Regain custody of his daughter; and to unite with his brother

Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Family. Occupation: Performer

Voice: German accent

Attributes [hide]

Baz Kinsley, Male Half-Orc Warlock 13
Medium (6'2") Half-Orc, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 93 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)14 (+2) 18 (+4)9 (-1)
Skills Intimidation +3, Survival +8
Senses Passive Perception 14
Languages Common, Orc, Undercommon, Infernal
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: 100 pp. Citrine (60 gp). Deep green spinel (130 gp).


Social Check DCs


Wymar Garfield, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears rags and sports a simple walking cane. He has a hunchback. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Wymar was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Wymar's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Painter for hire.

Motivation: He's repulsed by the PC.

Ideals: Joker. Flaws: Ugly, Antagonistic, Depressed. Bonds: Poor, Job. Occupation: Painter

Voice: Boston accent

Attributes [hide]

Wymar Garfield, Male Human Warlock 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)15 (+2) 15 (+2)12 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: Just what you see.


Social Check DCs


Anverth Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He carries with him a set of swords, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. With bright golden hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Anverth hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: The child of northern immigrants he idolized his mother. From there he went from mercenary job to mercenary job. He was granted martial powers by his dying brother.

Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic, Gifted, Impeccable. Bonds: Adventurer, Immigrant. Occupation: Engraver

Voice: Scandinavian accent

Attributes [hide]

Anverth Ironhide, Male Gnome Commoner 2
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)13 (+1) 12 (+1)13 (+1)
Skills Acrobatics +3, History +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 8000 cp. Hematite (7 gp). Red spinel (160 gp). Pink pearl (160 gp).


Social Check DCs


Bertram Clive, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear black tank tops with grey pants, and sports empty pouches on his belt. His silver hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the east to a Masseuse, Bertram learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Masseuse work with an outfit from a few towns over. Masseuse work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his absent father; and he wants to meet his childhood hero

Ideals: Joker, Justice. Bonds: Job, Adventurer, Family. Occupation: Masseuse

Voice: Whispers

Attributes [hide]

Bertram Clive, Male Human Monk 1
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)16 (+3) 10 (+0)16 (+3)
Skills Persuasion +5, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon, Halfling, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp. Citrine (40 gp).


Social Check DCs

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