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Advanced [show]


Wrenn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'5". He wears professional attire, and his gloved hand is found clutching a quarterstaff. He wears a feathered hat to cover his moderate length black hair. His brown eyes have a joyful gleam in them most of the time.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a habit of throwing himself into exceedingly dangerous situations.

History: Wrenn was born the youngest of three triplets. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and an old rival family wants him found

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Family, Job. Occupation: Butcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Wrenn Sympony, Male Gnome Bard 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 15
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)12 (+1) 9 (-1)12 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp.


Social Check DCs


Patrick Thackeray, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has moderate length white hair. His eyes are brown and beady.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born several months after his father was called into army service. His first spouse was a Stableman, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion

Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Military. Occupation: Navigator

Voice: Irish accent

Attributes [hide]

Patrick Thackeray, Male Human Cleric 7
Medium (6'6") Human, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)13 (+1) 15 (+2)16 (+3)
Skills Insight +5, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 12000 sp. Eye agate (4 gp). Violet garnet (1500 gp). Alexandrite (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his rapier ready. He has dyed his greying brown hair a little too much giving a sharp brown color. His face is covered beneath a completely black helmet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also is a firm believer in the manly ideal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Depressed, Impulsive, Disease. Occupation: Courier

Voice: High pitched and raspy

Attributes [hide]

Merihim Rescue, Male Tiefling Rogue 18
Medium (5'10") Tiefling, Chaotic Neutral (CR 18)
Armor Class 11
Hit Points 100 (18d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 16 (+3)12 (+1)
Skills Nature +7, Persuasion +7
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +8 / 5d6+2, Ranged +7 / 5d6+1, Grapple +2

Possessions: 16000 gp. Blue quartz (11 gp). Golden yellow topaz (900 gp). Tiger eye turquoise (11 gp). Violet garnet (900 gp). Eye agate (11 gp). Sard (20 gp). Tiger eye turquoise (11 gp). Aquamarine (900 gp). Carnelian (20 gp). White opal (800 gp). Sardonyx (20 gp). Chalcedony (20 gp). Azurite (11 gp). Aquamarine (900 gp). Violet garnet (900 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Frug Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his blue robe. His skin is fair and his fingers are delicate and long. His silver hair is knotted and matted. His face is scarred and worn.

Personality: Calm and collected, he is a well trained Navigator. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.

History: A powerful brothel owner made him what he is. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He then took over the family business and is one of the better Navigator for hire.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Navigator

Voice: Gruff and masculine

Attributes [hide]

Frug Gummen, Male Gnome Rogue 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 12 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)9 (-1) 14 (+2)12 (+1)
Skills Nature +1, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp.


Social Check DCs

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