Uthemar Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has a chestnut handlebar mustache and slicked back chestnut hair. His brown eyes are passionate and lively.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He receives visions of the future at random moments
History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He would like to get married and retire; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Mundane. Bonds: Job, Criminal record, Has a crush. Occupation: Butcher
Voice: Low range voice
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 40 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 4 |
Possessions: 110 pp. Red garnet (40 gp). Bloodstone (70 gp). Red garnet (40 gp). Deep green spinel (40 gp). Rock crystal (70 gp). Moss agate (11 gp). Peridot (70 gp). Black pearl (1400 gp). Lapis lazuli (11 gp). Bloodstone (70 gp). 1 Minor magic item. 1 Minor magic item.
Theodoric Altham, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. With a patchy black beard and wild black hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He has a massive crush on the younger sibling of the Carter who has hired him part-time. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the west to a Carter, Theodoric learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He tends to his Carter job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Artistic. Bonds: Attractive, Has a crush, Job. Occupation: Carter
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 120 gp. Sardonyx (70 gp). 1 Masterwork Common Ranged Weapon.
Diggory Clinton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and typically wears a sleeveless long coat of deep black leather and dull red iron scale mail. His golden hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Architect arts, while his father instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Rich, Mentor. Occupation: Architect
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 22 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 8 (-1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 12000 sp. Brass mug with jade inlays (500 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shadow Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who is well dressed, constantly wearing a black suit, grey shirt, and tan tie. His Stetson hat is riddled with cuts and holes. His copper eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is skeptical of what others tell him and is slow to trust.
History: Shadow was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an apprentice working in his father's forge. He has worked as a Herbalist like his father before him.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Job. Occupation: Herbalist
Voice: American accent
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 7)
Armor Class 11
Hit Points 42 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 60 pp. Blue quartz (16 gp). Azurite (16 gp). Tiger eye turquoise (16 gp). 1 Minor magic item.
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