Uthemar Siannodel, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'9" has a big stupid grin on his face most of the time. He wears a lot of dark rich colors, with gold accents. His golden hair is knotted and matted. He wears crescent spectacles with a black brim.
Personality: He has a massive crush on the younger sibling of the Map Maker who has hired him part-time. He also has developed a complete distrust of the Unemployed profession.
History: Uthemar was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He then took over the family business and is one of the better Map Maker for hire.
Motivation: To be a Unemployed again; and to reunite with his old friends
Bonds: Attractive, Has a crush, Job, Poor, Adventurer. Occupation: Map Maker
Voice: Mousy voice
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Red garnet (130 gp). Silver pearl (130 gp). Amethyst (130 gp). 1 Buckler. 1 Banded mail.
Mreksh Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a tight fitting blue shirt and pants. He is portly but not overly obese. His black crest has been sun bleached extensively. He wears a mask on his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic, Disease, Insomniac. Bonds: Job. Occupation: Shoemaker
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Alexandre Ryland, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male prefers to wear grey clothing when he does not wear armor. He is tall, broad shouldered and powerfully built. He has a blonde handlebar mustache and slicked back blonde hair. His thin eyebrows rest above his beady amber eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is frequently practicing swordplay.
History: His parents moved while he was still in utero so he is the first generation to be born here. Alexandre was born on a far northern island where he grew up under the tutelage of his mother, an expert Armorer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants to meet his childhood hero; and he wants nothing more than to rejoin the army
Flaws: Ugly. Bonds: Adventurer, Military, Immigrant, Job, Rich. Occupation: Armorer
Voice: Posh accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Infernal, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 250 gp.
Einkil Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'3" and is dressed in a clean brown cloak covering his clean studded leather. His black hair is braided into rings. His eyes are gray and catlike.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born to a pair of adventurers, Einkil grew up listening to his mother's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.
Motivation: He'd like to take his coworkers down a peg; and to get a good night's sleep
Flaws: Insomniac. Bonds: Job, Attractive, Adventurer, Criminal record. Occupation: Butcher
Voice: Jamaican accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 pp.
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Their contribution stands as a beacon of hope for all adventurers!