Ildrex Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear flannel. His crest is red and very short. This gold eyed southerner is not easily forgotten.
Personality: A deeply religious man he believes everything happens for a reason. He does not believe in violence as a means to an end. He is a dedicated Priest but believes his peers are too gung-ho.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Priest for hire.
Motivation: He loathes his own lifestyle; and further expansion of business
Ideals: Pacifist, Gifted. Flaws: Depressed. Bonds: Religious, Job. Occupation: Priest
Voice: Aggressive tone
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 300 sp. Amethyst (50 gp).
Igden Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a white small hat and white clothes. He wears his hair in dreadlocks. His brown eyes are passionate and lively.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A true patriot, Igden would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a poor family in the city he treasured whatever gifts he got. His druidic abilities were realized during a raid on his village. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He's attracted to the PC; and he has a crush on the local brewer
Ideals: Gifted. Flaws: Disease. Bonds: Poor, Military, In love, Has a crush. Occupation: Baker
Voice: Loud with bravado
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 139 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 19 (+4) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 |
Possessions: 800 pp. Gold cup set with emeralds (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Old masterpiece painting (1900 gp). Large well-done wool tapestry (200 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). Gold and topaz bottle stopper cork (1200 gp). Solid gold idol (200 gp). Fire opal pendant on a fine gold chain (1900 gp). Cloth of gold vestments (30 gp). 1 Minor magic item. 1 Minor magic item.
Adrik Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is well dressed, constantly wearing a black suit, grey shirt, and blue tie. He keeps his long black hair kept up in a rat tail. His amber eyes peer out from beneath his feathered black hat.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Adrik grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He now mingles about in high society.
Motivation: Meet up once more with his childhood friend.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Barber
Voice: Italian accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 7)
Armor Class 11
Hit Points 53 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 20 (+5) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. Pink pearl (130 gp). Malachite (14 gp). 1 Minor magic item. 1 Minor magic item.
Lone Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is dressed in earthy colors with a tan and red handkerchief worn on his right side. His lavender fur is knotted and matted. His eyes are blue and he is always smoking a pipe.
Personality: He is business-like. He takes instructions and follows them to the letter. He believes the world needs to unite to get rid of goblins once and for all.
History: He was born in a small island village. His psionic abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by goblins. Lone was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: He is not mentally stable, and does not behave rationally; and revenge
Ideals: Professionalism, Gifted. Flaws: Insane. Bonds: Enemies, Nature. Occupation: Unemployed
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 80 gp.
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