Lone Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he has a large green mantle and cape that has been intricately interwoven into his blue robe. His brown fur is heavily combed to the right. He has a tattooed face.
Personality: Lone hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is obsessed with finding treasure.
History: His father raised him in a mountain cabin. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He then took over the family business and is one of the better Stylist for hire.
Motivation: To be a Performer again; and he loathes his own lifestyle
Ideals: Artistic. Flaws: Depressed. Bonds: Adventurer, Nature, Job. Occupation: Stylist
Voice: Old thin voice
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 45 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 15 (+2) | 13 (+1) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 3 | 1 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Druuk Allerton, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'4" and lanky with angular features, he is an attractive figure. He typically wears green cloth garments or leather armor. He wears a wide-brimmed hat to cover his moderate length golden hair. His violet eyes dart from person to person.
Personality: While he acts the brute, he is far gentler than he would appear. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in club use. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Retire the richest man in the east.
Ideals: Fighting, Entrepeneur. Bonds: Attractive, Religious, Enemies. Occupation: Mercenary
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 17)
Armor Class 12
Hit Points 149 (17d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 17 (+3) | 15 (+2) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Orc, Undercommon, Halfling
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3
Possessions: 9000 gp. Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Silver chalice with lapis lazuli gems (100 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp).
Delg Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His red hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Flattery will make him almost putty in your hands.
History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Warlock school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying brother.
Motivation: His relatives are trying to arrange a marriage; and meet up once more with his childhood friend
Ideals: Joker, Gifted. Flaws: Selfish. Bonds: Attractive, Mentor. Occupation: Engraver
Voice: Hollow voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 85 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 2000 gp. Emerald (900 gp). Rock crystal (50 gp). Red garnet (110 gp). Black pearl (200 gp). Amber (110 gp). Amber (110 gp). 1 Minor magic item. 1 Minor magic item.
Râsh Fulton, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses well, typically a more casual-formal manner. His hair is greying and his face has many wrinkles. He wears a mask on his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a font of random trivia from the lore and stories he has discovered
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was granted psionic powers by his dying sister.
Motivation: To share knowledge with the world.
Ideals: Philantrophist, Logical, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Fletcher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 60 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

