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NPC Generator

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Advanced [show]


Travok Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man is perpetually draped in fineries, but all of this concealed by his earthly robes., and a wedding ring on his right hand. His long golden hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are hazel.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.

History: He got into the Jeweler business at a young age. He helped his father out around the business and became quite the natural. He has achieved small success as a Jeweler.

Motivation: Wishes to resurrect an old love.

Ideals: Pacifist. Flaws: Cynical. Bonds: Attractive, In love, Job. Occupation: Jeweler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Travok Silveraxe, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)14 (+2) 14 (+2)10 (+0)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Giant, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 240 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Emerald Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man wears a white coat over a black low-cut shirt, and a wide-brimmed hat upon his head. His clothes are grease stained in places. His wide-brimmed hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.

Personality: He is fixated on the number 17. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and he is wracked by social anxiety

Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Poor, Immigrant. Occupation: Architect

Voice: Boston accent

Attributes [hide]

Emerald Fang, Male Tabaxi Cleric 10
Medium (5'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 72 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)18 (+4) 15 (+2)15 (+2)
Skills Intimidation +6, Investigation +8
Senses Passive Perception 12
Languages Common, Elven, Druidic, Sylvan, Undercommon
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 1900 gp. A necklace of small pink pearls (3000 gp).


Social Check DCs


Drifting Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He does not wear sleeves and tends to eschew shirts when he can avoid it. His fur, while still mostly black, has prominent grey streaks. His skin is flawless and his green eyes scan people very quickly.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Attractive, Job, Military. Occupation: Beggar

Voice: Spits and sputters

Attributes [hide]

Drifting Moon, Male Tabaxi Aristocrat 10
Medium (6'1") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 68 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Athletics +3, Performance +4
Senses Passive Perception 11
Languages Common, Aquan, Gnome
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +4

Possessions: 1400 gp. Coral (110 gp). Star ruby (800 gp). Peridot (80 gp). Moss agate (12 gp). Iolite (80 gp). Golden pearl (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Oakes, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Mercenary does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is kept up in a ponytail inside a Stetson hat. His eyes are amber and catlike.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also is a firm believer in the manly ideal.

History: Ernest was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He struck the Mercenary job and began his own company from there.

Motivation: Sabotage a competitor.

Ideals: Optimist. Flaws: Impulsive. Bonds: Job, Attractive. Occupation: Mercenary

Voice: French accent

Attributes [hide]

Ernest Oakes, Male Human Warrior 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 36 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)16 (+3) 18 (+4)18 (+4)
Skills Intimidation +7, Persuasion +7
Senses Passive Perception 14
Languages Common, Goblin, Halfling, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 700 gp.


Social Check DCs

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