Ekemon Charity, Male Tiefling [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is silver and very short. His eyes, though not visible through his cowl, are white.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's repulsed by the PC; and he uses money and sex appeal to get what he needs
Flaws: Antagonistic, Fearful. Bonds: Rich, Attractive. Occupation: Detective
Voice: German accent
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 51 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 15 (+2) | 18 (+4) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Auran, Goblin, Ignan, Undercommon
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 10000 sp. Lapis lazuli (12 gp). Amber (120 gp). Smoky quartz (40 gp). Amethyst (120 gp). Eye agate (12 gp). Red garnet (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gale On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries a battered morningstar and tarnished sickle as well. He keeps his long red fur kept up in a rat tail. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Gale is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son.
Ideals: Entrepeneur, Fighting. Flaws: Selfish. Bonds: Attractive, Family. Occupation: Locksmith
Voice: Mousy voice
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 93 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Gnoll
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: 6000 gp. Blue quartz (4 gp). Golden yellow topaz (1600 gp). Onyx (60 gp). Emerald (1600 gp). Malachite (4 gp). White pearl (140 gp). Sard (60 gp). Chalcedony (60 gp). Banded agate (4 gp). Eye agate (4 gp). Jade (140 gp). Rock crystal (60 gp). Golden yellow topaz (1600 gp). Malachite (4 gp). Carnelian (60 gp).
Alex Lester, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male prefers to wear flannel. He is tall, broad shouldered and powerfully built. He wears a top hat to cover his moderate length chestnut hair. His otherwise smooth face is marked with small tiny scars.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised in a forest tribe. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To share knowledge with the world; and wishes to resurrect an old love
Ideals: Logical. Flaws: Racist. Bonds: In love, Nature, Family. Occupation: Guard
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Arumawann Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'4". He dresses well, typically a more casual-formal manner, and his gloved hand is found clutching a bow. He has shaved his head bald. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Confrontational and typically high on some drug or another. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Arumawann grew up listening to his father's many stories. Arumawann was born on a far southern island where he grew up under the tutelage of his father, an expert Sculptor. During his travels, Arumawann and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Arumawann discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Arumawann fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and to reunite with his old friends
Flaws: Addict, Disease. Bonds: Attractive, Adventurer, Immigrant. Occupation: Sculptor
Voice: High pitched and raspy
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Terran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: Obsidian (5 gp). Coral (160 gp). 1 Minor magic item.
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