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NPC Generator

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Advanced [show]


Naal Siannodel, Male Elf [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear red tank tops with tan pants. He is tall, broad shouldered and powerfully built. His chestnut hair is long and unkept. He wears a mask on his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want him driven away; and his religion dominates his actions

Ideals: Passionate, Philantrophist. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Dilettante

Voice: Creaky witch voice

Attributes [hide]

Naal Siannodel, Male Elf Warrior 6
Medium (5'2") Elf, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)10 (+0) 9 (-1)11 (+0)
Skills Athletics +7, Performance +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Thervan Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is wearing the road beaten gear of a warrior. His hair is black and very short. His hazel eyes peer out from beneath his Stetson brown hat.

Personality: He will rave to anyone who will listen. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: From birth he was tutored by a cruel and relentless mentor. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He has built up a small fortune and can afford his own way.

Motivation: Retire the richest man in the south; and he has money and likes to spend it

Ideals: Fighting, Entrepeneur. Flaws: Insane, Racist. Bonds: Rich, Mentor. Occupation: Merchant

Voice: German accent

Attributes [hide]

Thervan Accord, Male Half-Elf Monk 6
Medium (4'9") Half-Elf, Neutral Good (CR 6)
Armor Class 12
Hit Points 19 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)12 (+1) 8 (-1)14 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5

Possessions: 20 pp. Lapis lazuli (16 gp). Fiery yellow corundum (500 gp). Peridot (40 gp).


Social Check DCs


Pikar Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He prefers to wear blue pants and tee shirts. Beneath his clothing is a huge mess of scar tissue. His white hair is slicked back into a classic pompadour. His eyes are likewise blue.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He invites people to come help in his community garden.

History: He was born to a criminal king-pin and mafia family He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Pikar began to lead the lost caravan. He used his abilities to travel the world and help people.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Philantrophist, Entrepeneur. Bonds: Slave, Criminal record, Enemies. Occupation: Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Pikar Thorngage, Male Halfling Sorcerer 3
Small (3'0") Halfling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp. Large well-done wool tapestry (400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). 1 Bullseye lantern. 1 Simple lock. 1 Hourglass.


Social Check DCs


Fonkin Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fitting clothing which further accentuates his frame. His long silver hair reaches down to his waist. He has green eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.

History: Fonkin was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He is searching for what he claims is his rightful reward.

Motivation: Expand his business.

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Layabout

Voice: Scratchy, weak

Attributes [hide]

Fonkin Ironhide, Male Gnome Warrior 2
Small (3'6") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 18 (+4)13 (+1)
Skills Acrobatics +3, Animal Handling +6
Senses Passive Perception 14
Languages Common, Gnome, Goblin, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +6

Possessions: 260 gp. Blue star sapphire (500 gp). Chrysoberyl (40 gp).


Social Check DCs

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