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NPC Generator

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Advanced [show]


Aldous Ryley, Male Human [Permalink]

Personal [hide]

Description: A 6'2" eastern man, he is wearing the road beaten gear of a warrior. He is bald on top and has large white tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He dislikes all the random violence that takes place in the east. He is skeptical of what others tell him and is slow to trust.

History: Aldous was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Fighting, Pacifist. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Guard

Voice: Spits words with contempt

Attributes [hide]

Aldous Ryley, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)15 (+2) 11 (+0)14 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Giant, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 8000 cp.


Social Check DCs


Jabbie Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the recently deceased. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. He got away from his former life and has fallen to alcoholism.

Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Addict, Ugly. Bonds: Slave. Occupation: Doctor

Voice: Breathy voice

Attributes [hide]

Jabbie Folkor, Male Gnome Adept 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)11 (+0) 12 (+1)10 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Edge Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears professional attire. His beige fur is knotted and matted. He has several tiny aquamarine earrings on each ear.

Personality: He snorts whenever he laughs or is feeling confident. A true patriot, Edge would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A powerful wizard made him what he is. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Athletic. Bonds: Attractive, Rich, Military, Mentor. Occupation: Banker

Voice: Cold and demanding tone

Attributes [hide]

Edge Plume, Male Tabaxi Commoner 8
Medium (6'6") Tabaxi, Neutral Evil (CR 8)
Armor Class 11
Hit Points 29 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)19 (+4) 11 (+0)17 (+3)
Skills Stealth +4, Survival +3
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven, Gnoll, Auran
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 4000 sp. Violet garnet (200 gp). Tourmaline (50 gp). Red spinel (50 gp). Chrysoberyl (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Korfel Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears silk and lounges about seductively. He wears a broad hat to cover his moderate length blonde hair. His eyes are gray.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. A true patriot, Korfel would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A powerful necromancer made him what he is. Korfel abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has decided he is irredeemable; and a need for knowledge about a nearby landmark

Bonds: Attractive, Criminal record, Military, Mentor, Adventurer. Occupation: Healer

Voice: Thin and wheezing

Attributes [hide]

Korfel Caphaxath, Male Elf Paladin 3
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)11 (+0) 14 (+2)13 (+1)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2900 sp. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs

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